Thank you for your comment and feeback! Yes, I agree that the fire rate is a little too low, so I'm already working on a patch of the game to fix that, once the judges see the game I plan to update the game again.
Noxmr
Creator of
Recent community posts
Wow, the gameplay is so fun, the way you combined the mechanics with the platforming is so smart, this could be polished and published as a game in platforms like Steam or Epic with no problems. The graphics are okay for a 3 day jam.
In general this is an amazing entry for the competition, it won't be a surprise if this game wins because the gameplay and mechanics are so well implemented.
It's a cute game and I think that the mechanic that you guys implemented is fun, but my brain keeps telling me that if I'm yellow I can touch the yellow floor and viceversa. The graphics are simple, but fine, they do their job. The music is catchy, and I think that's a very neat thing that you included a timer to the levels, it's something that allows you to re-play the levels and you can speedrun them. I found some bugs in the game, when you jump and move forward against the wall you stay glued to it. And in the level 3, in the lower left corner, it doesn't matter in which state of polarity you are, the floor doesnt kill you.
A nice game for a jam made in three days by two people, kudos.
Very cute artstyle, a fun gameloop and the platforming feels smooth. I think that the core mechanic is very well implemented and respects the polarity aspect of the jam. It has a good tutorial that teachs you the main mechanics and shows you a little bit of what the game is about. The music is chill and very good for this type of game. The dificulty of the game is above average and I think that it could go from easier to harder a little bit slower, but besides that the game is amazing.