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ntfshard

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A member registered Feb 05, 2018 · View creator page →

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> And it's entertaining how AI is making me do the work rather than just writing the code itself.

That's the point! And search is also has a some old times search engine vibes when you can get completely unrelated stuff

I thought about fair window switching, but not sure how to do it in Godot in a simple way. At least it has a workaround when debugger is saving current stage (or at least it should save it)

With matrixes I guess the main problem is syntax of memory access. Couple of my friends, who are not software engineers are also had problem with it

mov bx, [ax]
mul bx, [ax+3]
mov cx, [ax+1]
mul cx, [ax+2]
sub bx, cx
mov [dx], bx

It's a simple ARG. Hint in memory viewer