> And it's entertaining how AI is making me do the work rather than just writing the code itself.
That's the point! And search is also has a some old times search engine vibes when you can get completely unrelated stuff
I thought about fair window switching, but not sure how to do it in Godot in a simple way. At least it has a workaround when debugger is saving current stage (or at least it should save it)
With matrixes I guess the main problem is syntax of memory access. Couple of my friends, who are not software engineers are also had problem with it
mov bx, [ax]
mul bx, [ax+3]
mov cx, [ax+1]
mul cx, [ax+2]
sub bx, cx
mov [dx], bx