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AceZero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #90 | 4.143 | 4.143 |
Overall | #192 | 3.619 | 3.619 |
Gameplay | #223 | 3.286 | 3.286 |
Presentation | #350 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
First jam, first completed game and first game on Godot
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Comments
What an interesting concept!
Some of the assembly coding stuff flew over my head a bit but it was a really neat idea.
I unlocked all endings. Thanks for learnin me asembly.
As someone who’s never touched assembly, I’d love this sort of thing as a tutorial; It was a lot of fun to learn about. The simplistic graphics worked well for the game. I would’ve liked a little more polish, like having the start menu show up above the current application, because it’s how most people normally interact with a menu like that. I would also have appreciated making it a little easier to find the relevant information the assembly commands, maybe in a user manual rather than a browser type setting.
Also good work for making minesweeper run on there too, the attention to detail you put into this OS system was really cool to see (even things like current system time too). Good work :).
Found messages in memory, but don't know what to do with it.
Programming was hard but fun. I personally was needed more hints about memory functioning in matrix part.
This is absolutely sick.
Got the endings badass developer, support and can play other games.
What is the last ending. What am I missing :(
Loved it in every way, very creative.
It's a simple ARG. Hint in memory viewer
Ok I gave up at the determinant of matrix part but I appreciate the effort, pretty cool game. Maybe if you had time to implement multitasking tabs I'd find the willpower. And it's entertaining how AI is making me do the work rather than just writing the code itself.
> And it's entertaining how AI is making me do the work rather than just writing the code itself.
That's the point! And search is also has a some old times search engine vibes when you can get completely unrelated stuff
I thought about fair window switching, but not sure how to do it in Godot in a simple way. At least it has a workaround when debugger is saving current stage (or at least it should save it)
With matrixes I guess the main problem is syntax of memory access. Couple of my friends, who are not software engineers are also had problem with it
mov bx, [ax]
mul bx, [ax+3]
mov cx, [ax+1]
mul cx, [ax+2]
sub bx, cx
mov [dx], bx
Ah, I see it's a noble and
hornyhortest heroCame closer...
I want to look at you