Keep up the great work!
nucleonic
Recent community posts
Cool, I'll give it a spin. How are you doing? Are you feeling the grind of game dev? Haha. Just want to share some encouragement from one of your biggest fans: this game was, is, and continues to be one of my absolute favorites to play, and I feel so lucky to have stumbled across it. Keep up the great work, sir!
Hi there! Sorry I've been away for a long time, but I'm back to playtesting and enjoying this awesome game. I have question, right now I'm trying to get better weapons (I can only make a bat), and when I go to unlock the Pipe, it says that it has a pre-req of "Torch". Now, I can't see where to get this Torch upgrade. I did get the "Wall Torch" upgrade, but that didn't help (and I don't think it's actually related). Thanks! Keep up the great work, I love the new build menus!
Ok I was able to resolve, but I think it's a bug:
I swept the sand away from EDIE and then I was able to access the upgrades menu. Tutorial should probably have a step that makes the user do this, so it's discoverable.
In the upgrades menu, I went Mechanical -> Workbenches and saw that Weapon Workbench was already unlocked. Odd...
Exiting the menu, I tried to build the weapons workbench and yes, now it's unlocked.
So looks like a bit needs to be flipped somewhere so that bench is available without having to go to upgrades menu... I'm guessing you wanted to save that for later in the tutorial?
BTW, upgrades menu is AWESOME, love the design of it, sounds, etc! Great job!
I love the blocking idea, will give it a spin!
One thing I've noticed is that enemies attack you along a vector that doesn't point straight at your character, it's more pointing at the top of the character sprite, so it makes melee combat a bit hard, disjoint. Have you noticed that at all?
Keep up the great work! I'm going try and get more involved testing and reporting bugs. I'm also a very experienced programmer (not with GameMaker per se, but with C/C++, JS/TS, etc), so if I can help with anything I'd be glad to. :)
Oh man, I know how annoying bugs like this are. It can be so frustrating! Have you considered using version control like Git? It would really help your peace of mind if you know you can "go back in time" and see all the previous versions, and what you changed. I'm not sure if GameMaker's file formats make this hard or not. GitHub has free private repos now, so you can get your code up in the cloud for backup, without letting it out of the bag.
Sometimes the only way I've fixed a bug is to see the diffs of what I recently changed...