Has anyone experienced this type of crash note before? If so, is there a current fix for it?
LoginId:a315c88949c7821390546792934fee49
EpicAccountId:
You do not have any debugging symbols required to display the callstack for this crash.
Here are more details for it.
Log file open, 02/13/17 16:32:38
LogInit:Display: Running engine for game: ShopSim
LogInit:Display: Project file not found: ../../../ShopSim/ShopSim.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1539138388) SRandInit(1539138388).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 1.879765
LogInit: Using libcurl 7.47.1
LogInit: - built for i386-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3286799
LogInit: Engine Version: 4.15.0-3286799+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3286799+++UE4+Release-4.15
LogInit: Net CL: 3286799
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (32-bit): Feb 5 2017 02:12:27
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: C:/Users/key/AppData/Roaming/itch/apps/My Little Blacksmith Shop/WindowsNoEditor/Engine/Binaries/Win32/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2017.02.13-21.32.38:486][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2017.02.13-21.32.38:486][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2017.02.13-21.32.38:510][ 0]LogInit: Computer: CARSONS
[2017.02.13-21.32.38:510][ 0]LogInit: User: key
[2017.02.13-21.32.38:510][ 0]LogInit: CPU Page size=65536, Cores=4
[2017.02.13-21.32.38:510][ 0]LogInit: High frequency timer resolution =1.754521 MHz
[2017.02.13-21.32.38:512][ 0]LogMemory: Memory total: Physical=3.4GB (0GB approx) Virtual=4.0GB
[2017.02.13-21.32.38:512][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2017.02.13-21.32.38:512][ 0]LogMemory: Process Physical Memory: 68.29 MB used, 68.29 MB peak
[2017.02.13-21.32.38:512][ 0]LogMemory: Process Virtual Memory: 85.06 MB used, 85.06 MB peak
[2017.02.13-21.32.38:512][ 0]LogMemory: Physical Memory: 2617.27 MB used, 900.99 MB free, 3518.26 MB total
[2017.02.13-21.32.38:512][ 0]LogMemory: Virtual Memory: 277.84 MB used, 900.99 MB free, 4095.88 MB total
[2017.02.13-21.32.38:837][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2017.02.13-21.32.39:198][ 0]LogD3D11RHI: D3D11 adapters:
[2017.02.13-21.32.39:282][ 0]LogD3D11RHI: 0. 'AMD Radeon(TM) R4 Graphics' (Feature Level 11_0)
[2017.02.13-21.32.39:282][ 0]LogD3D11RHI: 502/0/1759 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[2017.02.13-21.32.39:289][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.02.13-21.32.39:290][ 0]LogD3D11RHI: 0/0/1759 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.02.13-21.32.39:290][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.02.13-21.32.39:316][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.02.13-21.32.39:316][ 0]LogD3D11RHI: GPU DeviceId: 0x9851 (for the marketing name, search the web for "GPU Device Id")
[2017.02.13-21.32.39:317][ 0]LogWindows: EnumDisplayDevices:
[2017.02.13-21.32.39:317][ 0]LogWindows: 0. 'AMD Radeon(TM) R4 Graphics' (P:1 D:1)
[2017.02.13-21.32.39:319][ 0]LogWindows: 1. 'AMD Radeon(TM) R4 Graphics' (P:0 D:0)
[2017.02.13-21.32.39:320][ 0]LogWindows: DebugString: FoundDriverCount:2
[2017.02.13-21.32.39:320][ 0]LogD3D11RHI: Adapter Name: AMD Radeon(TM) R4 Graphics
[2017.02.13-21.32.39:320][ 0]LogD3D11RHI: Driver Version: 15.201.1301.0 (internal:15.201.1301.0, unified:15.201.1301.0)
[2017.02.13-21.32.39:320][ 0]LogD3D11RHI: Driver Date: 8-19-2015
[2017.02.13-21.32.39:320][ 0]LogRHI: Texture pool is 351 MB (70% of 502 MB)
[2017.02.13-21.32.39:513][ 0]LogD3D11RHI: Async texture creation enabled
[2017.02.13-21.32.39:573][ 0]LogD3D11RHI: GPU Timing Frequency: 100.000000 (Debug: 2 1)