Hey guys, post any complaints or gripes you have with the game.
Here for the Video
https://mega.nz/#!KoxSDSLA!dRCECwj_Z-pSpfBe6h2gBW4Y5YQqVHQANcdd-u5s4C4
If the link is screwed up for you too, then just copy and paste
hey dasius, i'm trying to install my little blacksmith shop, and every time i try to play it an error saying " the program can't start because api-ms-win-crt-string-I1-1-0.dll is missing from your computer. try reinstalling the program to fix this problem " but i try to install it and it doesn't work, what should i do
Hey Dasius, I just saw Jacksepticeye play your game, it looks so cool! Unfortunately i cant seem to play the game do to having a Mac, by any chance will the game ever be on multiple platforms, do you plan on expanding it? If not thats finr, ill just stick to watching youtube. let me know, Thanks ;) P.S your game has a really cool idea or plot to the games, i hope i can find a way to play it.
ok heres problems im having but first
1 im using windows 10
2 its lookin like a fun game
now that thats out the way. the complaints
1.your game is not allowing me to sell anything i bring items to them and i put them on counter neither works
2. your days are way to short
3. depth of field is horrible and honestly idk why its in a game like this but if you intend to keep it please ease up on it
4. your money does not go below 12 coins i can buy anything i want as much as i want as long as i order at $12 or less each order
Thats it otherwise seems great i hope you add more to it in terms of weapons and stuff but if you fix the above id be happy with as it is least for now
Thanx Johnvry.
To add to what Rena said, sometimes, you need to move the weapon away from the area and come back so that the AI can see the weapon. I'm looking more into why that happens and will try to roll out a fix soon.
You have the option of turning off the DOF in the graphics menu when you press escape. If you get around to it, let me know if that's not working.
thank you for answering i do love a dev that looks at what we have to say. the da cycles though still relativly short on this new patch are acceptable thanks for the upgrade on that xD my weapons are selling now maybe i was bugged before because i had tried bringing them to counter tot the customer and to inventory and they just would not take it! also appricate adding the how to build chart. depth of field button works least for me. only complaint now is one i just put in suggestions which is a leave now sir/madam button for rude customers.
Lovin' it! <3 It's especially cool how getting tired actually affects your vision, could the player character even be made unable to carry stuff for long or miss from time to time when tired?
The controls are easy enough to get, but I couldn't figure out if I could rotate objects other than by tossing them around or slamming them against something else. Player character movement is a bit sluggish. It would be nice to be able to pick out the design from a menu of sorts, like a selection wheel or something along those lines, instead of banging through the cycle only to click once too many by mistake, and having to repeat.
Sometimes customers don't seem to understand I've made what they asked for, like, they activate when I pick up the finished product and try walking toward me through the counter, but for some reason the speech bubble stays in place and I never get my goddamn money. :D I've had to restart a few times when a few such customers put me out of business, unable to order more materials. Customers also leave when it's night time, despite placing an order. It would be cool if those customers left on a note to return the next day or something so the player doesn't end up wasting materials.
Keeping inventory feels almost unnecessarily difficult, especially with the great blades and polearm handles. I think if you want to keep with the purely physics-based item handling, more attention needs to be paid to environment design. Maybe add some racks and play around with the shop layout for a bit?
The controls are really sloppy, it's very hard to get things put together. You don't have enough time to build the stuff from start to finish and you don't have enough inventory to pre-make much. the day doesn't last long enough to even build a weapon and after it gets dark you really can't see anything (Please add more lighting sources).
The way objects jump towards you when you pick them up makes it basically impossible to stack them properly. It also makes it really hard to use the boxes (which are a cool feature btw.) I'd suggest removing this, it's not that important :D
Also, after looking at the furnace it takes waay too long to "readjust" to the surrounding light level, it's really annoying to not see anything for half a minute everytime you check your ingots.
OK, first off i have to say I very much like your game. I think its a fun idea and definitely pretty, with all fantasy like landscape and such. Now for all I have to say I like about the game I also have plenty of complaints. Firstly, putting the items onto the the anvil is the most annoying thing in the world. if you could add a box that you just have to get them into to auto add them to it or something that would be absolutely amazing. To be honest, that one was probably my biggest complaint. I'm sorry if this has been repeated a bunch, I was too lazy to look through all the pages of comments. Next, the putting the weapons together is kinda wonky. If you mess up you can just drag another blade onto the handle, but i found this messes up a lot and I have to start from scratch. This very much frustrated me. I'm not sure if it messes up when you try and change grips cause i never experimented with that and I didn't get the chance to try it anyways. Moving the items around worked pretty smoothly though, so i didn't really have any problems with that. Anyways, I hope I don't take up too much of your time with this and as I said for what I don't like about it there's plenty I do like. Your art style is very nice, I very much liked that, the idea is also great. Personally I like shop games so this was really a fun experience for me even if it did frustrate me. I hope this helps in some way, but I'll stop now.
I have found the price of each weapon to make no sense -- sometimes I am receiving less money than the weapon itself costs! (ex either the Great Hammer or the Great Sword sold for only $28, but the ingots alone cost $30!)
I found it annoying that you had to hammer a medium-sized blade 4-5 times to get the equivalent hammer style (yet for the Great Sword is varies on the first hit).
I found the controls clumsy and annoying. After a while I got the hang of it, but it was still much slower than would have been nice. With pieces flying around when you let objects collide strangely (due to no depth perception), I found myself having to pick up objects several times (sometimes), put them on the table, and try to combine them again. (Very frustrating!)
After levelling up a couple times and putting each point into Charisma for more money, I wasn't at all sure that I was getting better deals.
It's annoying that some customers will say "too slow" even if you give them a weapon within seconds (ex because you premade it)
When I finally got enough wealth so as to be able to afford Tin Ingots, I sold a Tin dagger for $112. But the Tin Ingot was $100 and the Fancy Hold was $5! A mere profit of $7? What's the point of Tin over Copper?
Hey Dasius, I just saw Jacksepticeye play your game, it looks so cool! Unfortunately i cant seem to play the game do to having a Mac, by any chance will the game ever be on multiple platforms, do you plan on expanding it? If not thats finr, ill just stick to watching youtube. let me know, Thanks ;) P.S your game has a really cool idea or plot to the games, i hope i can find a way to play it.
http://imgur.com/a/CoFjl I get this error when trying to open the game, I dont know what it means and I've never seen it before. My graphics driver is out of date but I load high graphic games all the time? Im sad because I was so hyped to play this game!
Windows protected your PC
Windows SmartScreen prevented an unrecognized app from starting. Running this app might put your PC at risk.
More info
App: | ShopSim.exe |
Publisher: | Unknown publisher |
Run anyway Don't run
This comes up when i re-downloaded the thing and extracted it all again. What does it mean?
After reading through the thread, I've seen a couple other people having the same complaints as I. Personally, my biggest issue is the bloom effects and lighting. Setting post processing to high or epic results in blooming so strong that it's hard to see anything at all. Setting it to low or medium, makes it so dark at times, especially at night, that you can't see much at all either. :/
Other than that it would be nice with something like someone suggested, like a box or slot on the anvil, because the balancing act sometimes is ridiculous.
Absolutely in love with the concept, though. Keep at it! :)
I've been selling some things and they are only selling for $13, i made a tin greatsword, (in the money thing it listed as just a greatsword, guessing that it didn't count the blade) and i lost like all my money, because i only just got to 3 tin ingots so i lost it all, dont think ill play until its fixed ;-;
Also, I was wondering if you could get rid of the people who will ask for a greatsword (and you get a fancy handle and make it very quickly so you essentially used up 40 gold and 30 seconds) and pay you, I kid you not, 5 fucking gold. I understand them like paying 30. BUT 5!? Could you up the amount of money to at least 2/3s of the material cost.
Also, in case you're wondering, this exact situation just happened to me. I timed it and everything, 40 seconds, so it's not like I'm doing it very slowly.
Just tried out 0.0.61 and I have one huge complaint. The current cost for making a great sword is $36. I Made $6 on that item. I understand that customers may have a variety in what they will spend but there needs to be a minimum amount they will pay that is above the cost of the item. On the first day I was only able to order 10 ingots when I used 13. I will be bankrupt after 3 days at that pace.
Hey not sure if you have already got this complaing but on day 13 customers just went in to my shop and instantly left. I tried closing and opening the shop again,it wasn't fixed. I tried sleeping,nothing. I tried closed and started the game again and nothing. I restarted my pc and nothing. Is there a way to fix this? I don't really want to restart my save file. I'll record some evidence of it if needed
So I've been playing for a little while and i've found that every time I sell a great sword is for about 13$ this is with copper,the guard, and a fancy grip 2 handed i've triple checked, i'm not sure whats going on but every time i sell a great sword i'm losing money and have now choice not to sell them anymore i would like you to fix this plz
Hey, just saying that my game loads then sometimes lets me move for a bit but will end up crashing with no found error on the unreal crash thing, however i know its crashing my driver but im pretty sure it should be able to manage it however not very good with all the types of graphic drivers ect ect. any help would be grateful my specs are :
intel core 13-5010u
Cpu @ 2.10 ghz
8gb ram
64-bit OSx64 based processor
Thanks in advance :)
Here for the Video
https://mega.nz/#!KoxSDSLA!dRCECwj_Z-pSpfBe6h2gBW4Y5YQqVHQANcdd-u5s4C4
If the link is screwed up for you too, then just copy and paste
Hi, just got this game and I absolutely love it but there are a few things.
1. sometimes the items bug out and fling off out of reach not often but annoying when it does
2. I'm finding it impossible to continue past day 1. I get profit all through the day on day one but day 2 no matter what I make all I get is massive loss on money ($10 for a great sword, $6 for a Great hammer) eventually being unable to afford parts or ingots, by the end of day 2 I've got nothing left. done about 10 runs and every time this happens.
I'm very keen on playing more of this great game but can't play if progress can't be made.
Great game I'm hoping it get better and better !
Hello I tried your game with the newest build, it is pretty fun and keep you busy but here a few bugs I noticed:
1. The greatsword seem to have a price bug as half the time you only sell it at 11$ when the cost to make one is about 36
2. when you reach day 13 the npc will not even stop and wait for you to hand them their sword and will leave the second they step inside the shop.
3. it may happen that a npc get stuck in the middle pillar, it happen for a full day and I had to literally push him off, was more funny than anything.
4. (More of a gameplay suggestion than anything) the money making mechanic is merciless especially on the first days. I recomend making the npc slightly more generous giving about 30% of the cost price instead of only 5-10%.
Has anyone experienced this type of crash note before? If so, is there a current fix for it?
LoginId:a315c88949c7821390546792934fee49
EpicAccountId:
You do not have any debugging symbols required to display the callstack for this crash.
Here are more details for it.
Log file open, 02/13/17 16:32:38
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Hey not to be an ass.... ok well when you order copper from the 'orders' its coppper but once its smelted and then crafted with its called 'bronze'.. sorry its small but it bothers me (bronze is only copper and tin combo)
Also once i crafted a greatsword and i wanted to turn it into a hammer really quickly i found every time the great sword was crafter it would spawn always adjacent to the anvil which cna be fustrating when you want it to be a quick process (again sorry if that sounds rude or hash just a sort of suggestion , good work though) - suggestion being get the great sword to spawn above the anvil (any sort of hight) and let the physics have it fall so it falls straight on ??
Thank you for putting up with us, we appreciate it:P
I have the problem that I almost can't see anything at night I only see my ingots :'( I can't even find my bed.... edit1: nevermind found it :)
edit2: found a GLITCH in the matrix of my smithy I found out that EVERYTHING including ingots is not useable after you erased them from the anvil (taking ingots from the anvil and they won't work) ( disasembling a sword and nothing fits into eachother anymore) I hope YOU can update it couz this game is too much fun to have such stupid glitches
I hate how the contents of delivery boxes all spawn on top of eachother at the same time and then physics-explode all over the place. @_@ Could you maybe make it so that the delivery box just turns invisible, intangible, and immobile for a moment when "destroyed" and starts spawning things in one at a time every few frames so they have a chance for gravity to gently drop them down to the floor first? Then after finishing delivering its contents the box itself can finally disappear.
I tried to bring the box indoors to open it so that the contents would drop all over the flat and grass-less shop floor with walls to hold everything in once... Big mistake. Half of my ingots immediately got stuck wedged between the thin shop floor and the grass floor UNDER the shop because they were launched so hard in the downward direction by chance. :(
Thanks, nyaa. ^^;; I'm a programmer myself, so I know a thing or two about how it is. Glad I could help.
I was actually having the exploding crate contents problem because I was trying to stockpile grips, guards, ingots, daggers, etc. in a single big order at the end of the business day before sleeping for the next day. (Like a real shop!)
If you just order what you need as the NPCs come in, there's so few materials in each crate that it's fine, soo the game is playable for now... oo;
I just recently started playing this game, but it runs terribly on my computer. i can play games like Far Cry 4 on near max settings, but i cant play this on its lowest. The game stutters and i never get more than 9 FPS along with there being short pauses anytime i turn the camera more than about 30 degrees. Dont know if theres something im missing or its just poor optimization but its making this nearly unplayable.
Hi Dasius, we really need you map out all the input please. I accidently open the stat menu( with name, strength, agility, charisma, reset, level). I cant find any button to close it. so annoying. BTW. I would say have a button to change the mouse control mode,
1- FPS mode ( hide mouse and mouse movement is move the camera)
2- Interaction ( This one mostly for open setting and anything else that to interact with UI on the screen)
So annoying when open the menu and don't see where the mouse is.
the visuals are focusing on a bright object all else turns into compleate darkness and cant see anything for 5 seconds
contumers come for 30 seconds and leave (the least or not even a possibility is to make a dagger for 30 seconds)
fix the resolution meter, its crazy blurry when its on minimum by accident, i thought it was a bug so i uninstalled untill i found out.
the game is near perfection, just with the costumers just like in the beginning, this game is for relaxation and joy together, not rush 25 seconds for someone when you made a 1500 dollar meterial and they just go away because you didnt have enough time
I had this problem as well. I would try to load the game in fullscreen (on my second monitor,) and the monitor would go black. It didn't turn off, though, it just stopped receiving input. Turning the affected monitor off/on fixed it.
It hasn't happened in the past two days or so, so I thought you patched it out. Maybe I was just overworking my GPU with something else at the time.
not sure if already posted but the way ive been playing, i stockpile everything as too knock out tons of customers a day.i keep 10 tin in the furnace (not because its lingustically pleasing because tens the max you can ship so its convienient) 5 of each gip and gaurd type. the 5 two arm poles are infront of my water the 5 polearms are under those racks next to the door as well as my one handed poles and aurds being infront of the polearms. occasionally while making a greatsword itll glitch through the table and ill rotate it out but itll detach from my two hand pole and connect to a polearm on the floor. sorry for the long reply figure id help recreate the bug.
tl;dr: greatsword detachs from pole and attaches to polearm on floor
Loving the game! I looked at some other shop/management games on itch and yours is by far my favorite. But enough with the flattery, here are my complaints, in no particular order:
Polearms can be weirdly...wobbly when being carried around. It's fine if I pick it up from the center, but if I grab an end, it reacts strangely to being moved.
I got stuck in the chimney. I mean, that's what I get for jumping in the chimney, but what if it were like a pipe in Mario and I ended up in some magical *other* place? If there's nothing inside but eternal solitude, it might be nice to have, if nothing else, an invisible barrier blocking us from going in :P (I saved beforehand, just in case, and reopening the game put me in the bedroom, so no real harm was done.)
Exiting and reopening the game causes all of your weapons to fall apart. It's pretty inconvenient when you build up a stockpile so no one leaves empty-handed. Though I always giggle when I see the pile of short blades on the floor next to where I keep the polearms.
Rotating items is a huge pain in the butt. Have you ever played Viscera Cleanup Detail? Their way of doing it is *much* easier to use. I'm having trouble running it right now, so I can't be very specific, but I think it's because the axes of rotation are fixed, rather than changing with the orientation of the item.
Speaking of which, holding alt or alt+ctrl and moving the mouse rotates the last item you held, even if you've let go of it already.
Guards don't seem to count toward value. Polearms with guards aren't worth more than polearms without them, and the same is true for daggers. A greatsword can be made with a 1h guard is worth as much as a greatsword made with a 2h guard.
Greathammers can be made with a 1h hammer head and a 2h grip. It sells for 10 more if you use a 2h hammer head, but it costs you an extra ingot, which is worth 10, so your profit's the same either way. The same principle applies for polearms; you can make them with things other than short blades, but the extra ingots required counteract the increase in price, so you're just wasting the time required to buy and heat those extra ingots.
When you pick up an object, it teleports a little bit. If you're picking something out of a pile, it makes stuff go flying. If you have stuff in a crate and you try to pick it up, *everything* goes flying. I really wish that would stop happening.
Storage of everything but polearms is very messy. Polearms fit nicely into those shelves by the back door, but nothing else really fits anywhere. Grips and guards should have some kind of bin. They're not suited well to shelving. The display racks are hard to get items onto. The greatsword and top polearm display racks are too high to reach without jumping. The dagger display rack doesn't seem to have collision; my daggers just fall through it. The display racks are a decent idea, but perhaps you could consider making weapons snap to their rack, like ingots snap to the anvil?
The coin chest is nice, but it's awfully big for such a small room. I even got stuck behind it once, until I figured out crouch-jumping was a thing. Maybe a smaller version could be placed on the counter? Or the sales log could tell you how much money you have, and the coin chest could be moved upstairs?
Ok , so , when i try to uninstall it says that i need permission from the computer administrator. I tried searching on the internet how to uninstall it but i did not found anything good. I also tried deleting all the other files but it doest work... any idea what i can do?
Picture- https://gyazo.com/cac8660c5313bdf40bf235e7206669b9
Just downloaded the game and for the first minute things seemed fine. I changed my screen setting from windows to full, then i tried picking up one of the papers on the desk and things went wrong. it seemed i couldn't pick the paper up and the game seemed to lag baddly. I closed the window to restart, thinking it was maybe a glitch and restarting would fix it, and then the visuals were messed up. Not only was it too dark to see but very blurry/pixelly and i couldn't click or it seemed to lag. I deleted the game and redownloaded it only to still have these problems. The game looked fun when Draegast played it but for now its not playable for me,
Game crashes the unreal engine on launch, without provideing a defined error message. link below to crash message on github.
https://gist.github.com/anonymous/fe03331e144dc03ec2c487dc4d7ecc9e
Once hitting about day 15, Customers begin to demand things at 40 seconds or less. Being level 7 with strength 5, creating a one handed hammer takes at least 10 hits, and that usually gives me about 5-10 seconds left to make the hammer. Usually that ends up with me losing up to three customers and using the spare parts to satisfy the next.
Making a greatsword in time is nigh on impossible when made from scratch, and it's absolutely impossible to satisfy a customer if you're dry out of ingots when they arrive.
no I mean, first you will have a bit of a hassle, but as soon as you have enough to prepare blades for each type (3 each) you should be good to go. I managed to get all mithril, 6 of each type, in 2 RL days, 30+ ingame days :)
So at day 15 I think I already was prepared with some copper weapons so I could just throw them when the customer told me what he wants, and during the next spawn, I re-assembled the weapon I just handed out out of raw materials (blade, grip, guard) I had lying around already
Is it possible to make a sort of "casual" mode, where the customers either don't have a time limit at all or where the limit is something like 5 minutes? because I like to play a bit laid-back, stacking ingots and ingredients, and if the customers leave after 40 seconds I don't have time to actually make their weapons.
Great game, but it is kind of annoying that when you close the game, all already done weapons just fall apart again. I'd like to prepare some in beforehand, but I have to put them back together every time I start the game. Really sucks when you have about 5 of each weapon you can build :/ (Edit: The issue with only 30 seconds per customer was fixed after updating to 0.0.71, but weapons still fall apart when starting the game PLUS they are now heated)
Hello, the game looks really nice and has a really cool concept but... I don't have an inventory, there's no Inventory option on Controls and i already pressed every key on my keyboard. I open the door and write on the sign but no costumer shows up, they just keep walking on the streets out there. Some help please!
for my pc it usually handles games like this very well. but for some reason My Little Blacksmith Shop is very laggy and slow. I usually turn down graphics and other things to reduce lag. I feel there needs an option to be able to lower some of the scenery or trees. I'm not saying to get rid of them but just add an option in graphics to get rid of some of it. I love the sandbox idea tho.
The last 0.0.71 update is SO adorable! The game looks much... softer? I don't know, I really like the new menu and forest with houses and river. The only complaint - now there is pretty dark in the shop, it was better, when there was brighter, and also the little blacksmith shop is... maybe too little? Now it feels like there is not enough space for me and all my stuff. It would be cool, if this cute little shop would be just a little bigger and brighter.
The game is one of my favourites, btw, thank you very much for fixing all annoying bugs! <3
I know this is a pretty new game, but optimization needs to happen for this. With its simple graphics, all on low, there is a horrible lag that makes it unplayable (about 1-5 fps. On epic graphics it's even worse, so it isn't just a graphics glitch or something). I know the game says 8GB RAM min (mine is 4 Max), it really should be 4 min considering the graphics are pretty simple and other games with graphics similar to this don't lag as bad as this one. I wish I could play it and give it a good review, but the lag is literally unbearable.
I would also like to point out that it might not be the graphics, but a memory leak. In some games I play, memory leaks can reek havoc on game that should be in most regards fast and simple.
I love the game and the latest release looks gorgeous!
But it is so broken that I will have wait for the next update.
The game constantly gets confused what metal types were used (makes you loose a lot money) and disassembles all weapons on load.
PLEASE dont rush updates in the future, its just not worth it.
Or provide hotfixes 1 or 2 days afterwards to maintain playability.
I hope you agree.
- a fan
there is a fix somewhere in here:
https://itch.io/t/64471/faq-version-0071
long story short: if you do single ingot things, drop the item on the anvil, and then remove it again and place it back again, this can be done quickly and ensures that the result is the ingot type :)
All other type of items have to work! I never had this happen for a 2 or 3 ingot type of item!
If you had this issue with, let's say a hammer and a great sword, there seems to be a bug about great swords. I think it can happen when you stack them on top of each other (or any buggable item ON a great sword)
It is being worked on already, so for now make sure you do the anvil dragging and are cautious about moving items over items [and watch out for notifications about "you created ********"
if this material does not match, you might have to re-heat the blade and re-craft it into what you want it to be, this fixed a mithryl great blade that was visibly purple but registered as "copper" ... for some reason....
good luck!
Hello Dasius, i think 'My little blacksmith shop is a wonderfull game, i just cant stop playing it. but i have 1 complain, it isnt really a big deal but sometimes it bothers me, well the thing is: can you please make the backdoor bigger or the deliveries window, i like to make large orders for materials and its a pain to take the boxes inside.
also, keep doing what your doing with your game, if you eventually get this game on a large DRM, for like 1-5$ i (and most certainly a ton of other people would be happy to give you, as a developer money for the game (p.s. there are some glitches with grips, like the polearm glitching trough walls, again not a big deal but its something to work on for the future
with kind regards,
-Rico
Currently combining metals is not an implemented feature, so when you put different materials on the anvil at the same time, the game has to choose which of those materials to output. In order to prevent exploitation, it'll default to the cheapest ingot on the anvil. Until the system changes, it's best to just put one material's ingots on the anvil at a time. Happy Smithing!
SO I have Windows 10, fully updated java and Nvidia drivers, however after about 30 seconds the game just stops and i can only turn slightly every 2 minutes and 13 seconds (I have an average time from 10 different launches.) What am I missing here because this is unplayable and I have spent $10+ on this and right now it isn't worth a penny. It was the update before last where this problem started and I loved it but now I literally can't do anything. Anyone who has any idea of how to fix it please contact me!!! HELP
It might be relevant if you check the Nvidia Control Panel and Manage 3D Settings. It's possible some of those settings are interfering with the game's pre-programmed settings. Everything runs fine on my laptop which you've outclassed by leaps and bounds:
Yep, others (including myself) have reported the same issue. It's likely that "heated" is the default state for blades/hammer heads, and that the cooled state is not saved with the game data. Then you reload the game and they all return to the default state. I'm sure the dev's aware of the issue and is working on a patch. Happy smithing!
Hey CookieThief66.
I don't necessarily have a youtuber preference. I think they are all great including Draegast. I put Jack's video because he brought the game to a larger audience. Plus, a lot of people respect his opinion and enjoy his content. So it's no disrespect to any other youtubers who has covered my game prior to Jack or after, it's just he simply brought in more eyes to my game, so far, that I'm aware of.
The first day he showed it and my views and downloads jumped from 2000 to 20000 in one day and it continued from there. I feel I owe him. If I can put all the youtubers that supported my game on the cover page I would, but unfortunately I can only put one.
This does give me an idea though.
You're probably running version 0.0.7 or 0.0.71. This has been fixed in 0.0.72 (now ingots have to be on the anvil before you can select blade or blunt on the Z menu, and having 1 ingot on the anvil with blunt selected will never result in anything no matter how many times you hammer). Happy smithing!
Hello Dasius, the Game Looks great. ive played it a bit both off-camera and on-camera, my problems with the current version is, the lighting. the fires and lamps give next to no effect and if i change the gamma, its either super dark or super bright making the game a bit infuriating to play, either way. Otherwise, Great Game. love it to bits except the lighting at the current update. its a bit "off" xD
Have a Great one!
Well, when I started my game back, this happened: http://i.imgur.com/Xpu7MWv.png
Yeah, sorry- its not working for me.. its still dark when I reset the graphics options, now the game is just in a small box in the top left and I can't click anything because the mouse coordinates aren't correct. http://i.imgur.com/TBkdPp7.png
i've noticed a few "Bugs" with the game so far. 1. if you change the graphics, and restart, the game is entirely black, and you have to reset from Graphics option. 2. i've noticed a bug where the hot ingots glitch into each other, and it doesn't let you make stuff. 3. the NPC gets stuck in your shop, they spin around, and every couple of seconds, they ask for something different each time they go around in a complete cycle. This isn't a bug, but something i'd like to see added, an inventory management system. I'm enjoying the game, since I got to see it from IGP, and it's going great so far!!! I can't wait to see it fully implemented
The assembled weapon will be in the orientation of the piece you are holding when snapping things together at the table. If you're holding a grip, and it's pointed downward into the table, then when it snaps to the blade the blade will be stuck down in the table. When it comes to guards, it's hard to tell the orientation of them. So I use this procedure to minimize the stuck weapon glitch:
Using this process, I rarely get weapons stuck in the table. Of course if something does it stuck, you can grab the weapon and use Alt and Ctrl buttons on your keyboard to rotate it free. Happy Smithing!
The work is being done on the Polearm glitch. Right now it doesn't even matter if the polearm grip on the bench, it'll steal blades (even normal and greatsword varieties). If you check the Trello page HERE you'll see that the issue is listed under Bugs and is currently being worked on. Remember this is Alpha. Happy Smithing!
for some reason when I try starting shopsim, it keeps crashing. if you know the reason why can you tell me??? other wise im just not thinking here. says,"The application was unable to start correctly (0xc000012d). Click OK to close the application." and the title says CrashReportClient.exe - Application Error
The game's still in Alpha, so there's a good chance that this will not be the final version of the shop. Also, there are plans in the works for allowing you to purchase a new home. Here is the relevant post from Dasius: https://itch.io/post/127104/view-in-topic
Happy Smithing!
i love the game but what keeps happpening for me is that like every 10 seconds the game would just stop and i cant move frames stop moving (kinda like when you are lagging) and it syays like that for a good 5-20 seconds it gets really annoying and i don't know what the problem is becuase in task manager my cpu is still 20%
also one thing i would like to see in game is some place where i can put my stuff an organizing system basically or like boxes to put my stuff in and a few boxes not just 1 maybe like 6 or maybe instead of boxes like cabneits or somthing idk just somthing to organize all the items i don't like having to look around the entire house for the item
I have answers to both of your questions. For the lag issue, go into the pause menu and go into graphics. From there you can set them to the best thing your computer can handle. For the boxes, there are boxes outside that are the same size as the delivery boxes, they also have the top removed so you can put stuff in them.
If you're having trouble installing/launching the game, try following one of these great video tutorials:
Also, please check out How to - Common Issues (Please Read First) which covers some of the other errors you may encounter.
Hope this helps!
Hey man, saw Mr.Fruit playing your game and thought it was pretty cool but when i downloaded it i was surprised to see that my pc couldnt run it (Intel 630 HD). It being an low poly game i tought i was pretty weird and it just showed how little attention you payed to optimization, you should definetely study a little bit about occlusion culling, maybe give your codes a clean up, and give the player the option to turn off cinematic image effects as they are very heavy on the gpu. This is coming from a developer, cheers Mate!
Im not mad, i liked the game, but i was disapointed it didnt run on my computer, it being a low poly game it has no reason not to run, i can run overwatch on low settings on my pc and still get 60fps, when i lower the settings on this game i still barely ever get 20. There is no reason to "defend" the dev, the game's optimization is far far below awful, i know what im talking about(im in college getting my barachel in game development), im not just "some dude on the internet" trashtalking a game, i gave my legitimate criticism.
The game needs to be optimized! there is no denying that.
@Redbaron14n Please try to keep the discussions civil and minimize the personal attacks. This is a gathering place for people who all love this game and want the best for it. Dasius appreciates critiques, especially ones that are well thought out and can help make this game even better and enjoyable by as many players as possible. Thanks, and Happy Smithing!
@atyourmercy Thanks for sharing your knowledge and skills. We all have different strengths that we can lend to Dasius to help him make this game its best. I personally have no experience with optimizing code, so it's great that there are players like you that can help guide Dasius to consider solutions he may not have considered. Thanks and Happy Smithing!
Hey there! So i think this game could definitely be super super fun once it's patched up, and greatly hope it's continually worked on!
My biggest gripe so far is that, every time i load up my game, anything i had previously crafted was broken, BECAUSE, when i load up the game, anything that was made on the anvil and cooled in the water, was magically heated again. It would be on the shelf where i placed it, but it would be heated, and I have to cool everything again and reattach it all. This happens to items not attached to weapons as well.
Every time i load up the game, it's pitch black and i have to reset the graphics. This isn't a HUGE deal for me, as i don't mind taking the 3 seconds to fix it all, but it should be fixed.
Also, the controls for rotating things in your hand do not work. They just, do nothing. I can't rotate items other than bashing them around.
I seriously hope these things get fixed because i think i could really put a lot of hours into this game! Fantastic idea and would love to see it turn into something amazing!
Hi alchemistjikan! As to the heated parts, the fix is coming in the next patch. With the dark/blurry problem, the best solution right now is what you're already doing: going into Graphics and pressing Reset, then adjusting Gamma and Resolution. As far as having problems rotating items, please try this procedure:
Happy Smithing!
Good to hear your working on solutions! One more quick question! Is the game programmed so that customers will only buy products you make while they're in your shop? Or can you have some stock prepared and sell that to them? I ask because my first customer asked for a one-handed hammer. I had one ready so i tried to give it to them, but they wouldn't take it. I dunno if maybe i didn't do it right? Or if you can't sell pre-made things.
I always have this problem while playing:
every 10 secs game stops and I cant do anything for about 5 secs and it becomes normal. While having this problem game is impossible to play
(Tried low graphic settings I set everything to low didnt work)
I think a lot of people having this problem I saw few post same as this post please help.
For discussion of a Mac version (and some workaround options), please check out this thread: Mac and Linux