This is actually a pretty cool concept, but forcing the player to be in the same place as the bomb makes it super easy to just get clobbered by the enemies, especially in tight spaces. Otherwise pretty sweet, I'd love to see a refined version of this
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Really liked that warioware sort of feel to it, and for the most part everything felt really well calibrated in difficultly, with the exception of the winter minigame, lots of the time the skis would be inaccessible due to where I started. Really fun though, great use of the theme as a theming device and not a game mechanic
https://github.com/JackVandergriff/Flashback the Enemy controller script is the one with all the shenanigans. I like the idea of them staying still, you still have the issue of them pathfinding towards the player and accidentally shooting each other, but on some level that's pretty unavoidable unless they don't move at all, which would make it just a standard bullet hell.
Thanks for the feedback! Totally agree with you on the enemy thing, it was a pain to try and work out the math on when the enemy can safely fire, and I feel the result is simultaneously too slow and too unpredictable and hard to avoid. I'm really not sure how to fix that while maintaining some level of challenge, as they have to shoot at the player :/