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nullp01nter

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A member registered May 21, 2021 · View creator page →

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Nice! Thanks for playing!

Thanks for playing!

If you are having trouble staying alive, try changing up your movement. With clever strafing, you can make the boomerang orbit around you!

Feel free to post your feedback and high scores below!


Love the idea and the presentation! I couldn't quite immediately figure out how the game played/why was was losing and had to go to the comments to figure out what to do, but once I did the game was quite fun!

I agree with all of the other feedback given here, some extra feedback between the player and the hero would I think make the game feel very fun. That said, I still got a good chuckle out of it and loved the premise, writing and the art. Nice job! 

Thanks for the pack! I noticed that the Notion Icon wasn't in the download though I see it was added at some point to the pack. Did it get removed / is it still available to get?

This was fun! The idea was a really clever way of fitting the theme and I loved the humor.

Thanks so much for letting me know! I was kinda in a rush to upload and had put in a last second patch without rechecking if it worked. I just fixed the upload so the game is playable (though still kinda buggy) now, and added a windows exe though idk if it's any better. Happy Jamming!

Had the same thing happen on floor 74

Really liked the game, super cute and very cozy art style. As far as I can tell it seems like a 2D pixel camera over a 3D game? If so, it's really well executed. I spent a few minutes in the first room alone just moving in circles because the effect is super cool. Great work!

Very fun and cute game. The music goes hard for absolutely no reason, and I love it. I also found a small bug, if you hit a chest with the Axe, it seems to crash the game. Thanks for making this!

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Thanks for this great game! I've had a lot of fun with it, it reminds me of Into the Breach a lot, though the synergies and and perks give it it's own fun flavor. Overall, it's very well made and quite polished. Like many other roguelikes, I really sucked my first few runs, could hardly even get to the second boss at first, and now after a few days I am like untouchable and just speedran a hitless run, so for other players who are struggling, just keep at it. It's a fun game to master. Anyways, here's some feedback/recomendations for the dev:

  • The bosses are in a weird order. The final Shogun Showdown is probably one of the easiest floors considering by that point you are super OP and can just evade attacks from a single target. The second boss on the other hand is always the most tedious, due to the fact that this game gets harder not through having stronger enemies, but by having more enemies and trickier options. I think if you want to keep it a solo fight (which I think would be cool), maybe introduce some extra gimmick or ability that the final boss alone has (maybe he can double move, or dodge your attacks, or is unaffected by freeze, or maybe he will get to move before you unlike the usual telegraphed enemies)
  • Would be nice to have an endless mode or a harder hard mode. Like I mentioned, just increasing the stats for doesn't actually make this type of game any harder. My strategies didn't need to adapt at all, it just took slightly longer to kill things. Also maybe remove potions from hard mode?
  • The tutorial is really well made (and I don't think needs to be modified at all), though some other parts of the game were left ambiguous, such as the assassin's double damage spell, or enemy abilities the first time I saw them. In hindsight, it was fun figuring these things out myself so maybe you can leave them ambiguous, but it was slightly weird when I was first learning the game and I expect a lot of new players will want to be able to see what those attacks actually do. 

Anyways, thanks for the fun few hours I've put into the game, I look forward to seeing where it goes!