thanks for this, this is very useful information, unfortunately this won't work for you right now but i should be able to fix it, i'll try to get something together when i get time soon, i'll reply again when it's fixed
nullrefrepro
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thanks! i'll try if i find time, but it will probably be a good while before i can update the game and it might be hard to find a fix if i don't have a good way to test the problem myself.
just as a side note, wireless headphones will introduce input latency if you happen to be using them, and there is a input delay callibration feature in the options menu if you want to see if that helps you in the browser version. not much i can do about the stutters though, it's just how WebGL works in browser...
hi thanks, this is a known bug, it's not that the computer can't hit it but rather that the makeshift AI i wrote to play the level hits the beat a little too early, it needs a rework but it's a lower priority at the moment as it's more for demonstration purposes, i'll get around to it. I actually wrote this feature to help me test levels while making them and also record videos easier, but thought it might be nice to just include with the game itself, hence some minor issues here and there
Thanks! I wanted to do the whole song as there's so little content in the game I thought it'd help add a little extra content but also I wanted to make something a bit more challenging and suited to rhythm gamers this time around (I made sure to add plenty of health and rest areas for weaker players though).
Previously it was Ronin (zeth_total) who made the beatmap for hinotori in their original animation and I tried to keep it as loyal as possible to that, so this was the first time I was working on it on my own, I tried hard to make it fun and I'm pretty happy with how it came out.