Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

NyanMC

4
Posts
1
Topics
A member registered Jan 10, 2020

Recent community posts

yeah that jump is kind of weird but that's one of the only instances i encountered where you actually have to turn the camera on the spot

i found the falling platform cassette to be rather fine, you don't need to rotate the camera as the distant platforms you need to get to line up with your dashes (fortunate that the dash doesn't have to face the camera unlike some other game)

in fact, the only times i recall needing to rotate the camera in a cassette stage were in spots where i wasn't in any rush

never found the dash to be too much of a problem as the level design is built around its limitations, definitely takes getting used to though

that makes for two transitions that madeline has underwent which have both went well

i just wanted to say that ok bye

i enjoy how the game allows kaizo jumps while limiting them heavily, without actually doing anything to limit them except the basic mechanics. if you place a clone just under yourself then jump immediately, you can get a double jump, allowing you to jump really high and skip very small parts of the game, however this doesn't break the game as you can only do this while standing, and it can only be done due to the cooldown between time pauses. i can maybe find a spot where this is useful for speedrunning in level 2, but really only level 2. also, not sure why level 1 has a kiwifruit but it took me a while to figure out how to collect it due to the mandatory tutorial, eventually realized you could reverse time again to get the clone of you to hold the door open, but the kiwifruit isn't useful at all there