that makes for two transitions that madeline has underwent which have both went well
i just wanted to say that ok bye
Gear up for the Celeste 6th Anniversary Challenge! · By
I have to disagree, it's a lot less polished than it really should be (chalk that up to the week long devtime).
The is significantly less useful than in the 2D games, the inability to use it as a double jump makes platforming obtuse, and the tape stage with all the falling platforms was responsible for about 100 of my deaths, due to needing to turn the camera and move the player at the game time.
i found the falling platform cassette to be rather fine, you don't need to rotate the camera as the distant platforms you need to get to line up with your dashes (fortunate that the dash doesn't have to face the camera unlike some other game)
in fact, the only times i recall needing to rotate the camera in a cassette stage were in spots where i wasn't in any rush
never found the dash to be too much of a problem as the level design is built around its limitations, definitely takes getting used to though