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Nyctoverse

4
Posts
1
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A member registered Jan 06, 2019

Recent community posts

How would the "camera interaction" part work in 2D? There's no noticable difference between panning a real-time rendered scene and a pre-rendered one.
Could we maybe give the player the power to make the sprites transparent?
I guess parallax backgrounds could also solve this, but it wouldn't look right in every cutscene.

thee level was unbelievably rushed. I was planning on having some tutorial levels and then the actual game. the actual game was supposed to be an endless climber. And I agree with this game having some potential. That is why I'm going to try and make this game what it meant to be after the jam ended :) thank you for playing!

Thank you so much! The character not moving is weird. I've never actually experienced any problems with it. If you mean that the character is not jumping sometimes, then it might be because there is a timer before you can jump again :)

This is aweome! I really liked how you were supposed to push multiple keys in a certain order to use magic