How would the "camera interaction" part work in 2D? There's no noticable difference between panning a real-time rendered scene and a pre-rendered one.
Could we maybe give the player the power to make the sprites transparent?
I guess parallax backgrounds could also solve this, but it wouldn't look right in every cutscene.
Nyctoverse
4
Posts
1
Following
A member registered Jan 06, 2019
Recent community posts
GoedWare Game Jam Cutscene Edition馃幀(+ prizes 馃弳) community 路 Posted in Questions about the Game Jam
thee level was unbelievably rushed. I was planning on having some tutorial levels and then the actual game. the actual game was supposed to be an endless climber. And I agree with this game having some potential. That is why I'm going to try and make this game what it meant to be after the jam ended :) thank you for playing!