Feel free to ask questions about the jam here..!
How would the "camera interaction" part work in 2D? There's no noticable difference between panning a real-time rendered scene and a pre-rendered one.
Could we maybe give the player the power to make the sprites transparent?
I guess parallax backgrounds could also solve this, but it wouldn't look right in every cutscene.
We will also include a field where participants can explain how they ensure we can verify the cutscene is not pre-rendered.
The explanation doesn't need to look polished or visually appealing—it’s solely for verification purposes. Once the verification is complete, the cutscene will be judged solely on its storytelling and cinematic qualities, without consideration of the verification method.
Proof of Real-Time Rendering (fill in during submission)
Describe how your cutscene demonstrates real-time rendering. If you implemented minimal camera controls (e.g., subtle panning or rotation), specify the controls used. If you employed another method, detail your approach to confirm the cutscene is rendered in real time.
This information will help us verify the authenticity of real-time rendering in your submission.
Here are some other possible options to implement "camera interaction" or demonstrate real-time rendering in a 2D cutscene:
And of course any other option you can think of to proof it is real-time rendered and not pre-rendered.
https://x.com/itchio/status/1866017758040993829
itch.io was down for us and we could not upload the theme :-(.
We have now access again and will publish the theme ASAP