There's not a proper ending, but the endless runner gets an extra mild visual if you complete it around 4 times and then stay alive for around a minute in one of the endless runner sequences. (I don't remember the exact timings)
Pyrex & Nyeo
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Leech life and numerological signs from the mortals of Batavia to rebuild your dominion. Feed the eternal bleeding cross, but don't let your greed outstrip your curiosity, lest the Master return from his grave.
Hey itch.io! I made this game over the weekend. It's 2048, but presented as kind of a cross between a few genres I like: it's a little bit slots-y, it's got incremental game stuff where you get to build a city, and there's a bouncy soundtrack if you get 1700 points.
I thought really hard about the overall feel of the game and tried to use a variety of subtle interactions to encourage players to make moves quickly and impulsively. For instance, the crowd of people at the bottom of the screen breaks off and becomes disuniform-looking if you stop playing, and you'll notice that the interaction sounds are synced to the beat, meaning that getting a run of eighth notes requires playing super fast.
Using nudge-based features to change a game's feel without touching its mechanics is kind of my game design fixation right now, and it was a lot of fun applying that line of thought to a well-known and widely-beloved puzzle game. I used to binge on slot machine design articles and I try to bring a lot of that stuff to the games I build, even though they're all benign and MTX-free.
I hope some of you take a look at it! It's playable here on Itch, and if you click through you'll also get a link to my earlier Rubik's cube slot machine too!
i'm wrong about it being a tritone, incidentally!!! but yeah, the idea is that the basic spins produce something that sounds like a dom7 chord, and it resolves to the chord you hear in the bonus round. the bonus round "summary" noise is a dom7 chord that resolves to the tones from normal gameplay. my hope was that i could motivate people to mash to resolve the tension by getting a bonus round
Reech the Kobold is trapped behind a brick wall of mahjong tiles. On the other side of the brick wall is a fire-breathing dragon. This Is Fine.
So, riichi mahjong is an abstract strategy game from Japan -- you might know it as doman mahjong if you play FFXIV. It's basically a race to see who can build a hand first. Making efficient decisions can improve how quickly you accomplish that.
This is a single-player strategy game based on the riichi mahjong ruleset, but I took out the rules that require reading opponents, and I tried to support a pretty generous attitude towards strategies that are high-risk in riichi proper. It also has furries! (Well, one furry.)
You can see the rules in a little bit more detail on the itch.io page here or in the game itself, which is free.
Please let me know if you find bugs! I had some friends playtest this and I fixed the ones they found, but a few of them were things I really should have caught, so I suspect there's one or two show-stoppers in here. Based on playtester feedback, I reduced the difficulty early this morning (as of 1-3) so folks who played this game on 1-2-2022 might benefit from re-testing.
(Also, if you're feeling apathetic in-game and looking for something to motivate you, try shooting for 20,000 points.)