Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Obelisk Of Fate

8
Posts
2
Topics
A member registered 73 days ago

Recent community posts

Ok just figured it out. There is a space in my weapon name. After renaming, no more problem! 

My problem: I wanted to add an alt attack for a weapon. Made a .states file for said weapon, with the name matching the name in Weapons. dat. After making the states file, the program could  not run its Test Game or Test Current Map. After deleting said states file, it works like normal. Is my code for the States wrong?

Code:

image Melee Kick 0 8

sound Melee KickFire

state IDLE NONE 0

frame 1 0.25 0 0 0 NONE

frame 1 0.25 0 0 0 READY

state ATTACK IDLE 0

frame 2 0.25 0 0 0 NONE

frame 3 0.25 0 0 0 SOUNDANDATTACK 0

frame 4 0.25 0 0 0 READY

frame 5 0.25 0 0 0 NONE

frame 6 0.25 0 0 0 NONE

frame 7 0.25 0 0 0 NONE

frame 1 1 0 0 0 NONE

state ALTATTACK IDLE 0

frame 1 0.25 0 0 0 NONE

frame 8 0.25 0 0 0 SOUNDANDATTACK 0

frame 2 0.25 0 0 0 READY

frame 7 1 0 0 0 NONE


Thank you

Nice to hear! Someone should put that in the wiki

This game is a work of art. You should put it on Steam so I can see streamers play it

Okay so what I did was draw the weapon at a bit higher resolution than 1280x720 but still using the same ratio. I scaled it down then positioned it around 700x350.

When I run the game it's exactly positioned where I want it.


Does this help? Can you show me a screencap of the Weapon Position Editor?

Prerendered video: https://pixelwolf.net/efpse/wiki/index.php?title=System_Resources

Text dialogue on entities when you interact with them? Do this

1. go to the Scripts folder in Easy FPS Maker
2. Make new txt file
3. Name it based on the entity you want to interact with (e.g. Giant Rat) and save it as (entity name).script for example GiantRat.script
4. paste the following:

text "I'm a rat, yay"

5. In the game, approach Giant Rat and press E. He will say "I'm a rat, yay"

Sup TanukiPlayer. DK Productions on Youtube has a tutorial for the basics. 

Follow exactly what he did, and you'll get the basics down. Hope it helps

Hello everyone, new user here. This is a fun engine. A question though, how do you add different death animations for the player character? Like in Brutal Doom, where the game loads the player entity and plays a short sprite animation. Am thinking if it is possible for the script to load a new entity called 'player death' which loads an entity which is an animation of the player's death.

Example:

If it's not possible, that's fine! Thank you for making this engine.