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(+1)

Ok, I watched someone live had the same problem (they were streaming the game and I was able to narrow down the problem and this solution fixed it), but if you save the file as UTF-8 encoding, it will eliminate the Unicode errors, not sure why this happens, but I blame my lack of understanding the plethora of settings available in Visual Studio.  Anyways, hope this helps, and I will try to update the files for these two demos upon next release... in fact, that may be the next release.

Thanks again,

Jeff

(+1)

Thanks for suggestion, also after figthing with my antivirus (Avast seems to be not best option too choose after all). I want able to finally test a game. I can appreciate the art style of game. I also like the idea that you didn’t used any “popular” game engine and utilize your own code (together with GLFW and OpenGL I guess). According to game, I like the idea of merging fireflies and the fact their child has their colors and similar patterns.

P.S.: I see that you pass colors from/to shaders as variables 1:1 (each variable for color). You could try using tables to store colors.

(+1)

Thanks for playing and the feedback!  Yes, I already have some tables of colors that I've used in the Space Trader game, one for Asteroids' colors, and one with different shades of blue for Ice Crystals.

Anyways, take care,

Jeff