I'm going to try to make some kind of solo journaling TTRPG, though I don't know if I'll finish. I've only made one simple TTRPG so far, and the ideas I'm starting to get for this jam are more ambitious. It remains to be seen whether those ambitions are within the scope of my abilities or not.
OddEerie
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This looks like fun! I started a game with my character waking up next to a burning oil well but then realized I have a rules question: Is the player supposed to roll the die to determine the level of success of whatever we do with the narrative of every card we visit, or do we only need to roll for success on the face cards?
I also decided to simplify things a little by skipping the bullet tokens and instead using a third d6 to mark my position on the cards with its top-facing number representing the number or remaining bullets.
I'm confused by the event tokens. The way the numbers are currently arranged, printing double sided will result in tokens with different numbers on each side. For example, there will be lots of tokens with 01 on one side and 04 on the other. Is this a mistake, or is the player supposed to play both numbers on the token, or just pick one, or what?
This is a fun idea with cute art. For the English translation of the game, the card ranks should be K (for king) instead of R, Q (for queen) instead of D, J (for jack) instead of V, and A (for ace) instead of 1. I would have liked to have had an A4 option for the full color version of the cards instead of having to choose between full color individual images or black & white A4 pages. Also, it would be fun if you included an A4 page of cards with blanks where the numbers, words, and images should go, for people to add their own cards to the game if they wanted to throw in some more of their favorite Douglas Adams references or even expand the set to a full 52-card deck if they were feeling ambitious.