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OrdinaryCicada

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A member registered Jan 06, 2019 · View creator page →

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I’ve created an asset pack and want to make it more user-friendly for Developers. Do you have any tips on how to improve it? For example, my tilesets follow a specific pattern, but I’m not sure which pattern is most commonly used for auto-tiling in Game Engines. Any suggestions on how to make asset packs easier to work with in Godot / other engines would be greatly appreciated!

In the future, I want to create a guide on how to better organize asset packs to make them more intuitive to use. As a pixel artist and occasional game developer, I often find myself creating art, tossing it into the engine, and starting to work with it, without having a streamlined process to make the assets more user-friendly for other developers.

This is what i know very little about:

Tips on folder organization. Tips on naming the files. Should i also give the developer / user the color-palette used? Should i create mini tutorials so people can create assets on their own in the asset pack’s style? Stuff that developers usually don’t use. Stuff that don’t work that well in Godot (or other engines).

*Edit - I work with Godot but I’ve never talked to other developers to know how they work on their games.

image.png I never worked with CSS before so this was my first shot at it. Would love some feedback!

https://oddpotatodev.itch.io/jumpstart-8x8-platformer-asset-pack

Of course!

THERE WILL BE A NEW UPDATE THIS WEEKEND!

I've updated the file, try again please and let me know if you still have any issues

Hey, yes, the player sprites are 16x32 if i remember correctly, it was made like this so the running animations fit and any future animations i add have vertical space for me to work with

I'll do it today as soon as I get back home! Thanks for letting me know

Thanks!

How do you create these?

Looks soooooo good

Amazing work

want some help with the game art/design?

Nice!

amazing!

I can try to match the current art style, but i'm going to make some things in a few different styles so you can choose one if you want.

I'm not going to need any assets, but if you want me to recreate something in another art style i can do that.

I can start making the tilesets today, the examples that i showed you i made in 1 hour.

There's no need to credit me for anything  :v


Hey! i made these tiles a while ago for a rogue-like prototype, i was looking at your project and i wanted to know if you want me to make a tileset and some monsters for your game, for free, usually i try to help developers randomly, and i liked your project :v also, sorry for my bad english!