Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DEVELOPERS - How can assets creators make better / more intuitive assets for you?

A topic by OrdinaryCicada created 4 days ago Views: 35 Replies: 1
Viewing posts 1 to 3

I’ve created an asset pack and want to make it more user-friendly for Developers. Do you have any tips on how to improve it? For example, my tilesets follow a specific pattern, but I’m not sure which pattern is most commonly used for auto-tiling in Game Engines. Any suggestions on how to make asset packs easier to work with in Godot / other engines would be greatly appreciated!

In the future, I want to create a guide on how to better organize asset packs to make them more intuitive to use. As a pixel artist and occasional game developer, I often find myself creating art, tossing it into the engine, and starting to work with it, without having a streamlined process to make the assets more user-friendly for other developers.

This is what i know very little about:

Tips on folder organization. Tips on naming the files. Should i also give the developer / user the color-palette used? Should i create mini tutorials so people can create assets on their own in the asset pack’s style? Stuff that developers usually don’t use. Stuff that don’t work that well in Godot (or other engines).

*Edit - I work with Godot but I’ve never talked to other developers to know how they work on their games.

Moderator moved this topic to Get Feedback
Moderator(+1)

(moved to the right category)