portrait_4.png is such a mood
They’re all quite cute!
I think they are both cute & fantastic - I feel inspired to work on a little roguelite looking at these.
When it comes to improving your pixel art, I’d mostly look out for “jagged lines”. It feels like you already know exactly what you want to draw, where to put your lights and colors. It’s only a few pixels that seem redundant / ask to be cleaned up.
Maybe it’s the messengers being gamified so heavily that it overlaps game art. I immediately think of comedy/parody RPGs that could benefit from expressive character portraits like that.
@elZach if you add a small selection of clothes/armor the character could be used in both modern and medieval settings maybe?
Hey, I wanted to give a more detailed reply when I find the time, but since it has been a month now I just want to let you know that I was happy about this comment, thank you for catching those details and exploring so deeply.
In short, I was & still am quite interested in FOSS and the way companies interact with it. It’s hard to avoid reading up on Embrace/Extend/Extinguish and other things when diving into that, painting quite a dark picture of the goals companies have whenever they approach any community-based project. It’s an interesting relationship that has evolved a lot over the past years, with so many things to talk about.
The current AI developments are also such a big topic to tackle. It feels weird writing a science fiction story and suddenly being in that position where those stories often become reality. All those NPC rants about Eunomia being a language interpreter with big data, creating the illusion of intelligent speech feels quite on point with how I feel about generative AI now. As is with how it’s bound to be used detrimentally.
You can find the Cart on Splore / Lexaloffle here:
https://www.lexaloffle.com/bbs/?pid=78406#p
Or if the direkt link works right here:
https://www.lexaloffle.com/bbs/cposts/al/aliencallection-2.p8.png
Hope this helps! :)
Hi porta, sorry to hear that. I’ve seen this in one of the Steam reviews and with the way Unity input worked back then plus the lack of controller management in the PC version, I don’t think I can offer you anything at the moment. Is unplugging it not an option / are racing wheels usually connected in a way that makes this annoying to do? You could also temporarily disable the wheel via your OS.
I spent a lot of time on controller management for the Xbox One version, so there is some code for that, but that endeavor ate up all resources I had and left me burned out with the game. Then, whenever I started to work on a new patch for the PC version, I remembered feature parity and my motivation stopped. So, I’m sorry if I can’t offer you to patch this one out. I hope you can find a way around it without messing with your setup too much.
Hey, thank you for your amazing work. The tool might really help with my level design workflow.
I am experiencing some issues with the texture rotation, as the tile is automatically rotated based on the viewport rotation. In some cases, this also leads to UVs being incorrectly generated. Is there a way to turn off this rotation or do I just need to be careful while editing?
Looking at the video, I now see that the orientation plane changes just like if I place a new tile, but in paint mode it still let's me paint on tiles that don't belong to that rotation. That might be the cause of the collapsed UV.
I'm late, but I would love to include https://fumikogamestudio.itch.io/fumiko in the bundle if still possible.
What a wholesome comment, thank you so much! I don't make much noise about Fumiko anymore, so people stumbling upon it and actually enjoying it make me really happy.
I know about this weird Wilson #2 bug but haven't found a fix yet. It tried debugging once and it was a weird chain of events leading to it. I thought I fixed it, but then it came back. I'm glad it's not a permanent thing, but bugs that happen randomly are usually the worst. :(
Thank you again!
It looks like this is out of my control. There are enough keys and they are claimable. If this issue persists on other games too, I guess the itch.io support can help you with that. Let me know what they say about the issue.
Do these resources help you with your problem?
https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase
https://itch.io/docs/buying/already-bought
Patch Notes from 01/06/2017
General
Gameplay
Levels & Homeworlds
Story
Achievements
Other
Hey itch.io! I have decided to drop the price for Fumiko! in the next days. If you bought the game here and you feel treated unfairly, please send an e-mail to service@fumiko-game.com with a proof of purchase and I'll refund you the difference in price as soon as the new price applies. Changing the price here should be easier, so it'll happen sooner.
From the full blog post on Steam:
The game is now out for 2 months and I am not happy with the price I have chosen for the game. I missed the chance of appearing in games under $10 and not many of you were willing to try out Fumiko! at its current price. I chose something that I felt resembled the worth of it well, but I didn't hit many people's pricing expectations. Being new to Steam with only this game to show off and having chosen a particularly unusual genre/style combination, many people have chosen to put Fumiko! on their wishlist to wait for a sale.
That's what we all do and I can understand that. However, I want more people to be able to try out this game and give some meaningful feedback. If a lower price can achieve that, I'm willing to give it a try and adjust the pricing. I think in the current world with a collection of games as big as Steam has, people are having a hard time deciding on which game to spend their cash on. With that in mind, a price has to reflect what people are willing to spend on a game when they want to be able to play as many games Steam has to offer.
For this reason, I'll set a new price in the next days. It'll be something between $6.99 and $9.99. If you have bought the game for $12.99 recently and you feel treated unfairly, please use the e-mail listed on the support page with a proof of purchase and your bank account and I'll refund you the difference as soon as the new price applies.
02/20/2017
Camera
Menu
The menu has got quite an overhaul. I have decided to change the floaty interface to a screen overlay. This improves readability and allows me to show the menu more reliably.
Text Scenes
Levels
Demos