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offshiftgamedev

13
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3
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A member registered Dec 19, 2020 · View creator page →

Creator of

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Thank you for your feedback, and I am glad that you are able to reach that stage.

Thanks for the feedback, My plan is to have a capped on every defensive stat, but I only have a few minutes so I decided to let it go. 

Thank you for playing and wow, you broke the game :)

Thank you for your feedback, Yes the boid movement is part of the gameplay. I was supposed to add description on each unit you can hire. 

Knight - can summon protection bubble

Mercenary - swarm towards the enemy

Priestess - heal the king 1 HP per 8 sec

Beggar - give the king 1 gold per 8 sec

After 5 mins, the spawning of normal enemy should stop, and only the Boss should spawn, However all the normal enemy created prior still stays. And there is a bug whenever the number of object in scene reach more than 50 that the collision is no longer working. Due to time constraint I am unable fix that :)

Thank you.

Thank you, yes it was inspired by that genre of games, recently I have been watching a lot of Sifd videos on youtube I got inspired by it. 

have you tried the surprise me level?

I already submitted the game when I notice about the skipping part. Thank you for your feedback, on my offline copy of the game I tweaked the value of force on the player, lessen it at much as /10 the game is much more enjoyable or I can say much harder. 

I already submitted the game when I notice about the skipping part. Thank you for your feedback.

Thank you for noticing it, I tried my best to use the color used on 6 categories of Air Quality Index (AQI).

Thank you

thank you, I did some research that "Red" is one the most visible color on the spectrum, that why it is really easy to grab some people's attention . While playing the game, you are the distraction of the other classmate while the red text is the distraction for you (the player).