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Melee's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.700 | 3.700 |
How much do you enjoy the game overall? | #8 | 3.400 | 3.400 |
Overall | #10 | 3.420 | 3.420 |
Visuals | #13 | 3.600 | 3.600 |
How well does the game fit the themes? | #13 | 3.500 | 3.500 |
Gameplay | #22 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 56 minutes
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Comments
I loved the art and animations. Simple idle game with a cool premise!
A fun game with nice visuals :)
Really enjoyed the asthetic of this quasi idle game. I also seemed to become invincible once the dodge rate was greater that 100%. Despite that I still played it for a very long time. Good job!
I stopped around here. 100% Dodge is probably too much. That and Crit chance could be improved by them not getting to 100% in a linear progression.
Thank you for your feedback, and I am glad that you are able to reach that stage.
I love it. It definitely needs balancing like you mentioned, but I haven't seen many strategy submissions and this one was enjoyable to learn the mechanics and try to outsmart the progression. I ended up reaching >100 dodge, so I became invincible!
Thanks for the feedback, My plan is to have a capped on every defensive stat, but I only have a few minutes so I decided to let it go.