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George Oganov

5
Posts
A member registered Apr 24, 2023 · View creator page →

Creator of

Recent community posts

Thanks. This is not only my first jam, but also my first game. I felt that doing a game jam helped me to become better at planning game ideas in a short time.

The game is simple, yet very challenging. The fact that you have to do your best guess when placing your buildings gives you a bit of a tension, but then it's satisfying once you are able to kill all of the enemies in a single wave. As someone who doesn't play a lot of tower defense games, I am impressed by this. It may not feel completely like a Game Boy game to me, but that's not a problem.

I know that there more than 4 colors in the game. I tried to fix it, like disabling smoothing and using bitmap only fonts. But despite all of this, the issue still persisted and the deadline was approaching. So I had to leave it there, and I am considering to make a post-jam version of the game using another engine. Anyways, thanks for the feedback.

Thank you for your feedback. I know that there are many issues with the game's design and visuals. I didn't give the game enough time for play testing, and I had to leave the game's text blurry due to my frustrations with using an obscure engine (ct.js) while the deadline was approaching. And one more issue I encountered is that after the export, the music doesn't loop after the song finishes.

All of these issues will be fixed in a post-jam version of the game.

Thanks! It's my first jam, by the way.