Honestly I'm really loving your process. it makes a ton of sense! Do you keep a style-guide sort of how would would a game design document? or does it take on a form more similar to a mood board?
ohmygiggles
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The more you do a thing, the better at it you'll be :) You should try the "fail faster" strategy. Basically just do a ton of really small projects that take no more than a day or two to complete and work your way up. Start with limitations so you can flex your creativity. Don't be afraid to use references or try to recreate other pieces. I hope that helps <3
I struggle with polish.
When it comes to polishing up your games for release, what is everyone's approach? Do you throw it all together with dev-art and stand in until the very end and then polish? Do you take it section by section? Do you start with something that looks visually appealing and then work through the programming later?
How much time are y'all usually spending on the process? And do you have any tried and true tips?
I'm very curious to know :)
Hey! I was just researching this question for myself and came across a really great resource (at least from the gameplay aspect). I think the story progression takes a different set of skills, but I would guess the outlining process of writing the story probably correlates with the outlining process of the level. I hope this helps and I hope your game comes out great :)