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Horror Game Flow/Progress

A topic by TaLvYsH created 74 days ago Views: 144 Replies: 1
Viewing posts 1 to 2

I was wondering if anyone has advice on designing the progression of a horror game.

There are four characters, two you need to use stealth mechanics against, and one that provides help, inside a manor.  You are hired on as a caretaker, long story short they are using you for a sacrificial ritual.

Do I just develop the gameplay while walking through the story?  Design puzzles on paper and implement them later?

Im still boxing out the manor since it's pretty large, and I keep thinking about the progression and how I'd do it.  Maybe it's during this stage, idk.

Any advice would be dope, thanks 🤙

Hey! I was just researching this question for myself and came across a really great resource (at least from the gameplay aspect). I think the story progression takes a different set of skills, but I would guess the outlining process of writing the story probably correlates with the outlining process of the level. I hope this helps and I hope your game comes out great :)