This one took me a sec to get, but once I did I enjoyed it. Feels like it has a lot of room for interesting expansion as well!! Would be fun as an actual 1v1 game. Nice work!
Oliver Davies
Creator of
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This was an interesting twist on the theme, I enjoyed it! Nice work. My only feedback is potentially simplifying the stacking arrow to only move in 2D / making the whole game a bit more 2D, as the 3d aspect makes it a bit visually confusing / difficult to determine spatial positioning. One of my favorite entries in terms of creative use of cards + theme.
Hey Hanasu - we realized a bit late that the card text was sort of pointless, as you discovered, a bit tough to see. The longer term goal was to have some other effects, so the text would matter. Thanks for your feedback! The cards themselves are probably about 25% too tall - which doesn't help. We had a lot of fun building this project, but ultimately only implemented about 50% of our design. I went - a bit overboard on the visuals, I could have maybe spent more time on mechanics. I am looking forward to expanding the game a bit - I think it has reasonably good bones / it feels pretty engaging overall it seems. Thanks for playing!
Hey AppleJacks, your comment warms my heart more than you can know. I will give fixing the lighting another go just for your kind words. You made my day. This jam was a tough one near the end for many reasons, you have helped make it feel many times better. Thanks you for liking the little thing I tried to bring into the world <3
Hey there! Thanks for giving it a go. The goal is to stay near the light trail and find 3 memories. Unfortunately, this build is broken, so the lighting makes it really difficult to see the visual guides that would have helped you figure that out. In addition, it appears that the same shader having trouble with the lights is also causing the bridge "blockages" to not properly appear. E is only for when you are hovering over things that allow you to interact with them.