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Olivia presser

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A member registered Feb 21, 2023 · View creator page →

Creator of

Recent community posts

Awesome work in completing this sprint! You have so many movement abilities in your game, it is very impressive. 

I'm primarily a game artist so I'll be commenting on a few things art wise you may want to consider for your game. 

- Frogs are adorable, excellent job.

- Would love to see the human models each receive their own independent texture time-permitting, instead of just accessories or base colors changed. Rigging and animation would also be a plus if there was more time. 

- A mini map in the bottom left or right of the screen would be awesome for locating the remaining frogs/where other npcs are located. 

- You might want to consider increasing saturation and lowering value on your organic models. The reverse can be done for in-organics. Otherwise, you might want to change the intensity of the sky since the light is very bright. You could also consider adding model lights (lamps, car lights, etc.) 

- You also have a few spelling errors in your dialogue, I would proofread the entire script to check for small, but noticeable problems. Already mentioned in the comments, but the dialogue is quite girthy for a game that seems to have a more relaxed tone.

Best of luck, can't wait to see if any more changes have been made in the future.

Aesthetics and overall tone of this game are very well done and feel cohesive. I instantly felt a connection to the locale and mood of the story. 

Mechanics could be more fleshed out, wondering if you can collect more than just wood at some point. Would love to see this game worked on in the future. :) 

The first level seems overly cruel with the turn-based system not being explained clearly. I don't know if there is a way to actually complete the first level, but I was struggling. If you guys could somehow walk through the "completion" of the first level, I think that may help more inexperienced players. 

Art is super cute also! :)