Really love the artstyle of this game with the 2d models in a 3d space. I also enjoy the writing of the characters and the dialogue system. The controls of the player feel nice and fluid, and the animations along with it are great, though the walking animation seems to be scaled slightly bigger than the idle animations. The player's size overall is also slightly too big I think. I ended up getting pretty lost trying to understand what to do with the resources I was picking up with the fuel depleting, so maybe making the objective slightly more clear from the start would help. Adding a titlescreen and other menu UI would bring the game together polish-wise. the sound design is also great!
Play no-horse town
Bilge Junction's itch.io pageGame Title
Bilge Junction
Developer Name
Bilge Rats
Short Promo Blurb
A surreal real-time survival game addressing climate impact and community action in Alaska.
Full Description
My body burned in the cold,
until I felt nothing.
When I opened my eyes,
I was back where I started...
Welcome to Bilge Junction, population 8: a dying town on the arctic highway. With the promise of a cheap roof over your head, you ran from your problems and wound up here.
But winter's setting in, and the fire keeps burning. A storm is on its way. There's something lurking in the pipeline that built the town.
Enter a world with a life of its own. Survive, explore, earn the townsfolks' respect, and discover what lies beneath the surface of Bilge Junction.
And whatever you do, don't let the fire go out.
Promo Image(s)
https://drive.google.com/drive/folders/1G0BNE1sxEeB1eF6YWJNA1DVfFD353bPo?usp=sharing
Promo Video
https://www.youtube.com/watch?v=WyA3z_GhYhM
Artistic Statement / Use of Theme(s)
BILGE JUNCTION drives players to CHANGE THE STORY. The game reckons with the colonial past, turbulent present, and bleak future of Alaska, taking inspiration from lived experience and making it accessible through a pop lens.
BILGE JUNCTION seeks to impress upon the player that they live in a living, breathing world for which they are personally responsible, that the world exists beyond their home, and that meaningful action works both on and beyond the individual level. We hope to raise awareness of the real climate disasters facing Arctic and sub-Arctic regions and drive players to question themselves in an accessible way, counteracting disinformation, ignorance, inaction, and the diffusion of responsibility.
Development Summary
Our team of 5 was able to meet most of what we had wanted in our initial concept. We had a few really compelling quest ideas we had to cut, as well as some characters and locations.
The most difficult hurdles in the project were version control and Unreal bugs and some scattershot availability issues. Surprisingly, optimization went smoothly during production, although character behavior and the real-time system could lead to obscure bugs.
The team credits early work, unified direction, consistent meetings and troubleshooting, and dedicated team members as high points of the project.
Release Plan
The current version of BILGE JUNCTION represents a polished releasable MVP version, including all three days of the narrative sequence and relevant events and gameplay for each day.
We'd like to do additional bug testing playtesting, dialogue, animations, characters, locations, audio, cutscenes, special events, and objectives if we were to work on the game further in the future, but we're content with what we have in the current release.
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