I’m on mobile and I can’t turn the knob to the heater.
OmanMcGee
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Thank you for responding so quickly! I was able to save but then the saves did not save I guess. Like I said before, I loved the humor and the characters personalities too. I feel like I’ve had friends with each of those character personalities at some point or another. Although I’d have to swap out most of the girls with boys because most of my girl friends wouldn’t make jokes like that! But I defiantly know a Milo, an Oscar, a Tammy, the short blue haired kid, a Zack, a Marco, an Edward, and a Cory. I truly enjoyed that game. I am curious though, what were some of your inspirations? The Seven and a half Deaths of Evelyn Hardcastle literally has a mysterious man wearing a bird mask forcing the main characters to solve an unsolved murder in order to survive!
Also my saves didn’t work for some reason…
Oh well I was really into it, and there doesn’t seem to be any chapter skip… There goes two hours :( ! I definitely would’ve kept play all the way through in one sitting, unfortunately I won’t get to experience the conclusion. Overall, I enjoyed and the humor and I can tell there was a lot of love put into this game! 9/10!
Are there any secrets/secret endings? Or is there only one ending? Although the unique thoughts are a nice touch, It would be cool if when you took control of another character you could have certain advantages/disadvantages. Like the kid who likes engineering being able to craft a weapon out of a a chair peg and and a faucet or something (obviously there is the trap but I mean something done by your own choice). The last thing is that I feel there is too little choice, I mean even if there was some illusion of choice added I think that could add a lot. Honestly this whole game reminds me of the book The Seven and a half Deaths of Evelyn Hardcastle by Stuart Turton. This is a really good game! I already have a bunch of theories based on some of the character clues and interactions/events (I see you Lin!). I have a feeling there might be some intriguing foreshadowing!
Side Note: I think the games sets up pretty good reasons why things have to be done in a certain manner, however I feel some of it really just seems to be for the sake of gameplay/have obvious work arounds like not taking the axe. (what if it broke instead) Obviously there is only so much world building a dev can do! Great job!
Ah I see, that makes sense. The main issue I’ve experienced is when the monster camps a certain room for extended periods of time. This can lead to the player being trapped in a certain room. I’ve experienced this on multiple playthroughs. In addition, I can’t actually see which way the monster goes when I am hiding. This one might just be an issue on my end. I really like the atmosphere of the game/the music and I appreciate how the mechanics are unique.
It’s a really good game! The graphics and animation are smooth, good audio too. My main gripe is that I found the best strategy for me is just to basically spam. I think introducing new mechanics like side stepping would make the game more engaging. Perhaps even punishing the player more if they spam too much. I also think adding different difficulties could be really beneficial. Overall, great game! 7/10 Can’t wait to see what’s next and good luck to you and the team!
Beautiful game, stunning story. It gives the player a false sense of calm as the true nature of the apartment complex starts to unravel. I love how the “happy ending” leaves the player a sense of unease and is conclusive with its ||true ending||. (I am curious if the hair scene has any impact on the ending) Overall, an amazing game I’d give a solid 10/10.