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Omega_3301

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A member registered Aug 29, 2023 · View creator page →

Creator of

Recent community posts

insane mechanic lmao

very cute!

haven't solved it yet but this just reminds me of i'm too far gone (1 and 4) by jack lance

very interesting game!

ok i have absolutely no idea how to do this lmao but cool idea

wow amazing

very good levels!i like the secrets and the many many puzzles. i found them more tightly designed than your other games and more difficult too.

usually when i play your games the b sides start to feel more monotonous and i find myself not really enjoying them as much, sometimes just completely leaving them alone, but this time i really liked the extra content! the extra pieces added a ton of complexity. the C side is also so good

pls make more of these!!

WOW that ending is brilliant

it's amazing how the code looks like a jumble of letters but when they flip one by one and the whole thing turns upside down... 

very well made!

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very nice! loved seeing your development in discord

very low difficulty, but also pretty cool mechanics! i honestly got confused by elements with the same shape but different color (like the blue and black spikes), but other than that this is pretty nice :)

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i had one brain cell and you just killed both of them

seriously though, this is super cool and really really cursed

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absolutely evil levels! can't do ex 2 lmao

surprisingly interesting twist on sokoban!

amazing puzzles! would be great if you could make more :)

amazing game! not fully done yet but i'm really amazed by how one level can be solved so many times!

short but really nice! took me a while to realise the locations were connected, but it flowed smoothly after that. pls make more :)

just finished the game, all the levels up until level pack 4 of hot and cold were really nice, but i feel like after that the level of puzzle design dropped, the levels weren't that surprising or interesting. still some good ones, but it wasn't as consistent. still a good game overall though!

hmm idk this didn't hit the same spot as the other games, the mechanic of being to instant kill one slime didn't really play a large part in the puzzle deduction, it was mostly just killing the largest enemy with the instant kill. and the puzzles weren't that good either this time tbh, most of them had pretty clear (and loose) solutions, but it's for a game jam, so all's good! maybe post game jam version?
i'll admit the ending is cool though :)

LMAO thanks
rat arc is kinda stupid, hopefully my brain comes up with something cleaner

wow i forgot to comment on this hkafojaokewf

anyways the full Dee Lore:
In the latest Dee game at the time of writing, "The Skyscraper Plagiarism Agency", we see an utter destruction and reconstruction of buildings. This rips apart the connections between various units, not to mention even moving them between different levels (| |) or even alternating them (^)! this undoubtedly results in large damage to the internal structures of the buildings, like electricity, water, or... PLUMBING. 

This brings us to the next game: "Carrie's Adventures in Substandard Piping". Directly quoting Dee, "poor carrie. a victim of her own folly… all she ever wanted was to plagiarise her neighbour's skyscraper and now look where it's left her". This hypothesis is further comfirmed by the orange > also having the same color as Carrie's claws and beak, showing that Carrie was behind this the entire time! Now she has to bear the consequences of her own actions and mend the plumbing again. It all fits! 

And now recall "Lovebirds and Hatebirds"... There is a striking similarity between the hatebirds and Carrie. After repaying for her sins, Carrie is left emotionally scarred, refusing to interact with anyone in fear that she gets jealous of their skyscrapers again. The trauma peaks at Valentine's day, leading her to break down, forcing others to move her body to somewhere else where she can mourn in peace. This ends the Carrie arc.

We move to the other two Dee games, starting with "A Rat in Cheesetown". This depicts the journey of a rat in search for its cheese... which looks suspiciously like a fallen piece of the skyscraper (note the similarities in the color scheme). We'll get to that later. For now, notice the ending of the game: the rat gets caught in a cage. 

It seems like we aren't given more information on the fate of the rat, but remember the meat in "Temperature Tantrum"? That must be the fate of the rat! After its criminal life, the rat (and the boxes he took advantage of to bypass the light detection systems) are subject to thermal torture, being forced to endure exceedingly hot and cold temperatures, providing a conclusion to the rat arc.

How do these two arcs connect together? The exact color used in the skyscrapers is the same one used for the electricity powering the lights in "A Rat in Cheesetown", and the "cheese" that the rat hunts for has very similar colors to the skyscrapers!Perhaps the rat isn't looking for just cheese after all. After the horrible fate of the skyscrapers, the rat seeks to piece together the fate of the Carrie arc by finding small fragments of the skyscrapers. To prevent further humiliation, Carrie stops the rat from discovering the full truth by trapping it before it can figure anything out. In a final ironic payback, Carrie uses the very same boxes that the rat used to bypass the light detection systems to drastically shift the temperature of the rat's prison, torturing him for eternity.

anyways that took surprisingly long to write Dee please see this please ajsiofjaehoef

softlocked on level 2 because i failed first jump

last level was so funny lmao

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example: in level 3, eat the fruit and move your head past the bottom right corner of the mainland. then tap left and up quickly in that order. you'll end up facing up, with your head on the target. then press x and left at the same time and you'll end up facing left with your head above empty space. then move left, press x to resolve the target on the right


in level 5, you can have a 2-length snake with the tail on the right target, head facing down using the same trick, and pressing x with two left keys (i use wasd and arrow for this) allows you to jump past the target, leaving you with a straight 3-length snake

a lot of funny thigns can be done with fast enough key input

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cheese found: i can get the secret level in "line" using the L shape by abusing coyote time

edit: oh wtf i cna't do anythign??

edit 2: WHAT THE FUCK IS THAT EYE WHY DID YOU HAVE TO JUMPSCARE ME LIKE THAT

nice game! forgot to leave a comment lmao

really nice puzzles, the secret ones were great too! 

still don't really like glyph because of the wordsearch puzzles but it's fine, the variety is pretty refreshing anyways

pylon > totem > spire > shard > glyph :)
(i can't be bothered to check if my opinions have changed after not playing the game for a while)

i tried to das and died

wait wtf my brain is not working now

in honour of this game i will break all the pipes in my house and rp the bird

nice game!

really nice story, loving the stuff ppl are making for this jam

ahh ok thanks! 

very interesting :)

what does "lys" and "imy" mean? noticed "lys" could mean "love yourself" and now i'm wondering if it's a coincidence lmao

really nice game!

hehe me too

if i come up with smth for confounding calendar is it ok if i dm you on discord?

for confounding calendar i actually have 2 ideas, one being this and another one being a game about teleporters

i actually don't know which one i'll choose, or whether i'll even finish because of exams, but we'll see

OMG A COMMENT
thanks! i'm considering improving this for this year's confounding calendar lmao

was the key repeat too fast? i've received some comments about that but considering the size of the level i'm still not too sure if i want to slow it down (especially the final step of the last puzzle)

nice puzzles! last few stumped me for a long time but it was worth it lmao

omg this is such a nice game/story

i've been going through similar things, and i really like how at the start the friend seems very nice and caring, but very quickly their sentences reminded me of abuse (first picked it up from the barista incident actually)

pls make more of these! (ecotone is nice too though)

yippie!! was nice following the development even if i joined quite a bit late. congrats on your new release!!

amazing game, very well designed. reminds me of another clone game that knexator did!