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Omega273

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A member registered Feb 01, 2022

Recent community posts

(1 edit)

The imps that appear when you defend the elf village have their names pluralized, despite the fact you fight them one at a time.

If you do a non-gas run specifically, heading to Argard and defeating the pirates will only cause their captain to leave, causing the rest of the crew (and the boat) to be left behind, permalocking one of the chests and leaving them in their starting positions when you return.

Spending tokens reduces your character level in the checker but not the sprite, if your total collected tokens reaches one of the expansion points, the model will change, but to see the short cutscenes your currently held token count has to reach that level, thus leading to the player hoarding tokens to get the new abilities instead of using them on NPC's.

(3 edits)

Also chapter 5 during the two week flash back section the game crashes when the modernite assistant (forgot name) leaves Mitzi's office for the first time. But only when fast forwarding for some reason.

I think the male and female modernites aren't loading their pictures in the database properly.

(1 edit)

Never mind, I found it, its at the lake on Sunday night.

I can't seem to find Hailey's moonstone, I forgot where it was and now I'm just banging my head against the proverbial wall.

The BGM for the outside of the pyramid before its restoration isn't loading properly, causing an infinite error message loop that only leaves upon closing the application. Instead the BGM is silent, with the pop-up showing the song is failing to load, it interrupts dialogue, cutscenes, menu transitions, and even pops up on the main menu if you didn't close the game.

Upon inspection of the traceback, it may be checking for a webp photo instead of a PNG, which 'alexpastphoto4' is.

The photo marked as "Alex past photo 4" refuses to load in all photo trade scenes (scrapbook, Haily, trading for favor, etc) making large parts of corruption for a 1/3 of the cast impossible.

Amazing work! The new design for Clara looks great, the new characters look absolutely adorable and I can't wait to see more. Great job on the first part and props to all the developers involved on the project!

Your work is absolutely fantastic! This will probably become the next Some Bullshit I can already tell! You actually got me to laugh and be scared from the boss at the end of section 7*. 

(*Figured out a way to describe the different parts of the game w/o spoiling it. Sections are split based on the crystal in the pc, thus section 7 is the last boss implemented in version 0.3.1)