I experienced a visual bug of when I would use the fast travel in the dungeons, I would have the names of the monsters on the floor I traveled from still on screen in addition to the names of the monsters on the current floor.
omegafolf
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A member registered Nov 14, 2018
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[RPG] GROVE: "Dark Places" (v0.308) comments · Posted in [RPG] GROVE: "Dark Places" (v0.308) comments
Liking the new demo but I feel the fight against Grand Ivory needs some work. There's times he's dealing damage with no (or a single frame) animation and others when I get back up he's getting a shot I don't have time to react as the ref gives the notice to resume the match. With him being the second match, he should be teaching players to read signals but not demolish him for misreads this early in the game, just a heavy penality.