Thank you so much for your feedback :) I’ll definitely look into making this for the mobile market as well when I can :)
Nuno "Omega Leo" Diogo
Creator of
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Thank you so much for your feedback :)
I’ve considered those suggestions and managed to push a small patch just before work, I’ve reduced the wall of text from the tutorial and now the slingshot mechanic will work on the whole screen :) As for the worm virus, it can be quite the doozy, before I pushed the update that included it I faced some interesting situations where the worm would spawn every 5 seconds instead of 10 and had no limit on how many times it could spawn, let’s say if I didn’t stop it, I’d have a screen filled with worms 🤣 might still need a few more nerfs later on after the jam is over.
Thank you for your opinion regarding the game, the game is meant to have the button spamming in order to win, to do this it uses the new Input System that does the same as the GetKeyDown() on the old system, as for the difficulty level, by default it’s set as easy and can be easily changed in the options menu, this decision was made in order to provide an easy to learn system so players can adapt to the more intense difficulties.
In regards to your comment in general, I’d appreciate if it were constructive instead of criticizing the author’s coding skills.
This is my submission for Weekly Game Jam 184. Theme: Thumb War
The game consists of the usual Thumb War vs an AI that is harder depending on the difficulty set in the options and on the opponent level(example: “Opponent 4” will be the hardest of the difficulty since he is the last opponent)
Link: https://omegaleo.itch.io/thumb-war
Screenshots: