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Nuno "Omega Leo" Diogo

18
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A member registered Jan 06, 2017 · View creator page →

Creator of

Recent community posts

thank you :) yeah the code in charge of generating rooms still has a few issues regarding that, going to see if I can fix that for a future release

Pretty good game, love the art style and it has playability for hours :)

Thank you :D

Pretty fun game! Really challenges the player’s reaction time plus it’s a really clever concept

Pretty good game, it’s really challenging to figure out how to solve each puzzle which makes it a lot of fun

Thank you, that means a lot :) the idea behind the dimensions was that the colors were opposite to each other to match the theme, I wish I could’ve done more but due to personal issues I ended up not having time to make more puzzles like my initial plan, but overall it was a lot of fun making it.

Thank you, that means a lot :) it was a fun experience making this game from scratch on an different engine than what I normally use, I’d love to have made more fun puzzles but had some time constraints and ended up only able to do this much

Thank you, that means a lot, I was going to make more puzzles but ended up having some personal life difficulties and had 2 days where I was sick so couldn’t work on it so had to cut it short, but if I had to say I’d love to continue this idea

At first, it was a bit difficult to get the hang of the controls, but after a while, it’s quite the satisfying gameplay paired with a nice relaxing song, feels like I could play this for hours. Great job!

Besides the bug mentioned in the description of the game, it’s a pretty well made game, great artwork with a good background music to accompany it. good job

Pretty good game, especially liked the UI

Pretty good game, really enjoyed playing it :)

Pretty good game, good job :)

(1 edit)

Great game, btw, found this bug in level 5 when I deleted the circle in between these two where a line was just left there linked to nothing, besides that it’s pretty good, good job

Thank you :)

Thank you for your opinion regarding the game, the game is meant to have the button spamming in order to win, to do this it uses the new Input System that does the same as the GetKeyDown() on the old system, as for the difficulty level, by default it’s set as easy and can be easily changed in the options menu, this decision was made in order to provide an easy to learn system so players can adapt to the more intense difficulties.

In regards to your comment in general, I’d appreciate if it were constructive instead of criticizing the author’s coding skills.

This is my submission for Weekly Game Jam 184. Theme: Thumb War

The game consists of the usual Thumb War vs an AI that is harder depending on the difficulty set in the options and on the opponent level(example: “Opponent 4” will be the hardest of the difficulty since he is the last opponent)

Link: https://omegaleo.itch.io/thumb-war

Screenshots: Title Screen Options Match