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ominocutherium

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A member registered Sep 04, 2017 · View creator page →

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The typing sound was a default asset from Dialogic 2. We intended to remove it so that it wouldn’t sound like other Dialogic VNs, but that got missed in the wake of other things we had to scrape together at the last minute.

Next time we will definitely try to get in some additional endings!

The audio design was wonderful, and the audio implementation worked well too. The limited color palette was a good choice.

Love the concept, cute drawings and animations!

The item targeting felt fiddly, so an additional control to target an item above/below would have been helpful when there are multiple items overlapping the player.

There are some things that might come up that may feel like bugs, but are actually just placeholders for unfinished or unimplemented work. Here is a list of of the ones I know about.

  • Fauna don’t seem to obey any terrain in levels, just gliding over everything. This is because collisions and pathfinding are not implemented yet. Eventually, level layout and terrain will be meaningful.
  • Most fauna are missing animations.
  • Most environments do not have environmental art assets. Similarly, collectibles will eventually be represented by envart objects that stand out a bit from the background, but for now they are pink boxes.
  • There is code for a notification system, but a user interface to surface them has not been made yet. In fact, I intend to overhaul the entire layout of the user interface in response to feedback.
  • There is nothing distinguishing different types of fauna from each other than appearance, because the true combat system (with damage types, armor types, different timings and areas of effect) has yet to be implemented.
  • Illustrations for fauna are somewhat low-effort. The intent there was to get a drawing for each species in as fast as possible. The released game will have finished, polished illustrations for each species.
  • Nothing distinguishes different augments from each other yet. Later on, when the true combat system is implemented, it will bring with it a stat system which will allow for meaningful variety in the different augment options each species will have.
  • Items and augments do not have unique icons, instead using the game’s title as a placeholder. They will get illustrations later in development.
  • The game will get audio, including background music and sound effects, later in development.
  • Currently, everything in the game world is visible to the player at all times. A fog of war system is in development, which should hopefully make scouting and stealth more interesting as well as cut down on the information overwhelm.
  • Location maps are inconsistently sized and some of their layouts are haphazard. Most will eventually be remade.

The following are issues I already know about and can reproduce. If you experience a bug or crash and it isn’t on this list, feel free to report it.

  • Using the mouse wheel to scroll a list in the HUD also zooms the map behind it
  • Center on group doesn’t work if the location is the same
  • Keyboard input box for renaming a fauna doesn’t block hotkey behavior
  • No way to cancel an order entirely, especially once select position mode is active
  • When multiple move orders are issued in Append mode, they are collapsed into one
  • Inconsistent triggering of tutorials based on Collectible or Building being on screen
  • If a group is set to merge into a second group, and that second group merges into a third group, the first group “bounces back” instead of redirecting the merge to the third group
  • Spawn progress is sometimes inconsistent and abnormally fast
    • Spawn time is supposed to be consistent, whereas gathering time is supposed to be somewhat random.
  • NPC factions spend too much time moving and not enough time building in their “maintain buildings” routine
  • Collectibles cluster together in some locations instead of being evenly distributed as intended
  • Item icons in the gather interface are much larger than intended
  • Credits&Legal pane hangs the game for several seconds when “Open Source” tab selected