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War for the Fauna Wilds

Defend nature against destruction in this "anti-4X" RTS about wildlife and ecosystems · By ominocutherium

Major Features Still in Development Sticky Locked

A topic by ominocutherium created Aug 26, 2023 Views: 41
This topic was locked by ominocutherium Aug 26, 2023

Developer only

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Developer

There are some things that might come up that may feel like bugs, but are actually just placeholders for unfinished or unimplemented work. Here is a list of of the ones I know about.

  • Fauna don’t seem to obey any terrain in levels, just gliding over everything. This is because collisions and pathfinding are not implemented yet. Eventually, level layout and terrain will be meaningful.
  • Most fauna are missing animations.
  • Most environments do not have environmental art assets. Similarly, collectibles will eventually be represented by envart objects that stand out a bit from the background, but for now they are pink boxes.
  • There is code for a notification system, but a user interface to surface them has not been made yet. In fact, I intend to overhaul the entire layout of the user interface in response to feedback.
  • There is nothing distinguishing different types of fauna from each other than appearance, because the true combat system (with damage types, armor types, different timings and areas of effect) has yet to be implemented.
  • Illustrations for fauna are somewhat low-effort. The intent there was to get a drawing for each species in as fast as possible. The released game will have finished, polished illustrations for each species.
  • Nothing distinguishes different augments from each other yet. Later on, when the true combat system is implemented, it will bring with it a stat system which will allow for meaningful variety in the different augment options each species will have.
  • Items and augments do not have unique icons, instead using the game’s title as a placeholder. They will get illustrations later in development.
  • The game will get audio, including background music and sound effects, later in development.
  • Currently, everything in the game world is visible to the player at all times. A fog of war system is in development, which should hopefully make scouting and stealth more interesting as well as cut down on the information overwhelm.
  • Location maps are inconsistently sized and some of their layouts are haphazard. Most will eventually be remade.
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