Really fun game, thought it was real-time at first but ended up liking the turn-based approach, not sure why but the camera moving to show the girl getting hits was "fun". Also great selection of girls, dunno what I'd do if I didn't have a short-haired tomboy and a glasses girl in my team
Some minor stuff/suggestions for a smoother experience (?
A hotkey option to cancel/revert tile selection (while options like restock and idle are showing up) instead of selecting an option and then having to select the girl again, like right-click. We could've made a mistake and going back to selecting the tile is smoother.
Maybe move the execute button to the center instead of the corner or closer? to make it faster, I got a big screen so I had to move my mouse a bit to click execute
Show which action the girls will do on top of their portraits, just as a reminder if I alt-tab and I forget lol.
I just kinda wished there was some sort of story or progression (you start with only 3 students and they have a quest trying to convince all the others to join Fling League and progressively you unlock more and more characters as you battle through the different stages).
Thanks for your feedback. But story and meta-progression were out-of-scope for me during this game jam. I wanted to know if I can make the gameplay concept work and figure out if VRoid Studio is feasible as a tool for making characters for a lewd game in Unity. A frame-story would just have distracted from what I actually wanted to achieve during the jam. Also, I figured most jam participants would deliver narrative experiences, so I wanted to do something different.
But I definitely see the potential. I hinted a bit at world-building and character-building during the little narrative I had during the tutorial and the character descriptions, and I think it would be possible to make something out of that. I could already imagine a couple plot lines. Corrupting the shy, befriending rivals, dealing with moralist antagonists...
Unfortunately I am not much of a writer. And then there is also the "write what you know" rule. As a man who never went to college himself I would probably not be so good at writing a bunch of horny college girls. I would probably just generate r/menwritingwomen material. Also, modeling all the background assets needed for decent 3d environments during the narrative scenes would not appeal to me. I do have some basic proficiency in Blender, but I don't really enjoy that part of game development that much. My passions are game design and programming.
But who knows. If a talented writer and an enthusiastic 3d modeler would like to collaborate with me, then perhaps we could make something out of this.
Comments
Really fun game, thought it was real-time at first but ended up liking the turn-based approach, not sure why but the camera moving to show the girl getting hits was "fun".
Also great selection of girls, dunno what I'd do if I didn't have a short-haired tomboy and a glasses girl in my team
Some minor stuff/suggestions for a smoother experience (?
A hotkey option to cancel/revert tile selection (while options like restock and idle are showing up) instead of selecting an option and then having to select the girl again, like right-click. We could've made a mistake and going back to selecting the tile is smoother.
Maybe move the execute button to the center instead of the corner or closer? to make it faster, I got a big screen so I had to move my mouse a bit to click execute
Show which action the girls will do on top of their portraits, just as a reminder if I alt-tab and I forget lol.
Again, really fun game, good job
Fun idea there. The gameplay is interesting with some planning and strategy involved. I enjoy the wet girls battling on a beach concept.
Fun idea and nice execution!
I just kinda wished there was some sort of story or progression (you start with only 3 students and they have a quest trying to convince all the others to join Fling League and progressively you unlock more and more characters as you battle through the different stages).
RN it kinda feels sandbox-y!
Thanks for your feedback. But story and meta-progression were out-of-scope for me during this game jam. I wanted to know if I can make the gameplay concept work and figure out if VRoid Studio is feasible as a tool for making characters for a lewd game in Unity. A frame-story would just have distracted from what I actually wanted to achieve during the jam. Also, I figured most jam participants would deliver narrative experiences, so I wanted to do something different.
But I definitely see the potential. I hinted a bit at world-building and character-building during the little narrative I had during the tutorial and the character descriptions, and I think it would be possible to make something out of that. I could already imagine a couple plot lines. Corrupting the shy, befriending rivals, dealing with moralist antagonists...
Unfortunately I am not much of a writer. And then there is also the "write what you know" rule. As a man who never went to college himself I would probably not be so good at writing a bunch of horny college girls. I would probably just generate r/menwritingwomen material. Also, modeling all the background assets needed for decent 3d environments during the narrative scenes would not appeal to me. I do have some basic proficiency in Blender, but I don't really enjoy that part of game development that much. My passions are game design and programming.
But who knows. If a talented writer and an enthusiastic 3d modeler would like to collaborate with me, then perhaps we could make something out of this.