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A member registered Nov 13, 2019 · View creator page →

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Hello, I've tried the demo and I'm here to report two serious issues I've noticed:

1 - You shouldn't allow UI elements to be deselected. I understand that you want to prioritize playing with a controller, but if for any reason you use the mouse and click outside of an element, the focus is lost, and you're forced to close the game completely to continue. You should either display the mouse cursor to allow reselecting the menu or simply prevent the focus from being lost when clicking outside of the UI.

2 - I see that you're not normalizing the movement vector. This causes the player to move faster diagonally. You can fix this by simply normalizing the final direction movement vector, and that's it :)

Edit: thank god you have removed the stamina, I HATE those system, in this case, it doesn't add anything to the gameplay; it only causes annoyance.

Very nice and high quality animations, good job! But i think there's a ton of movement animations and only 3 slashes, are you planning on add more attacks? like a 5 attack combo, attack skills or something like that? I do very heavy oriented combat games, if you could add some attacks animations i would buy this for sure!

Hi! I'm using your top down character to make a game, and it's heavily combat oriented. I would like to know if in the next update there will be more combat combos, attacks, skills and stuff like that. If not, it will be possible to add a few in the near future? Thanks

Hi, in the spritesheet Side DashnRoll there's no dash animation, while there is in all the other directions, hope you can fix it in the near future :) Ty