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ANNOUNCEMENT: SPEAKEASY V2.0 IN DEVELOPMENT
To remedy issues that some players are experiencing with the current game engine, Speakeasy is receiving a port to a new engine. To learn more about it, check out the devlog here: https://openlategames.itch.io/speakeasy/devlog/739788/speakeasy-v20-in-developme...
Update! Open Late Games is currently working on a port of Speakeasy to correct this issue that some players are experiencing. To learn more about it, check out the post here: https://openlategames.itch.io/speakeasy/devlog/739788/speakeasy-v20-in-developme...
Thanks for reaching out! A bug report was received earlier this week on this exact issue for the Mac version, so there's a fix currently in the works. Hoping to have that ready for release in the next couple days, so there will be a new file for you to download on itch soon. If you'd like an email reminder when the new file is available, you can send a support ticket here: https://openlategames.com/contact/
SPEAKEASY V1.2: Issue with SFW & NSFW Selection
A couple players have experienced an issue with Windows V1.2 where the game doesn't play the NSFW version when selected. To troubleshoot this, you can try to delete the game and .zip file, then download it again from your itch.io library to see if it runs normally.
If not, V1.1 has been added back to the downloadable files list included with your purchase. This is the launch version that only contains the NSFW content.
Nope! The Steam version should allow you to select between "NSFW Off" and "NSFW On" at the start of a new game.
Depending on the route, the NSFW content might happen later in the story than others, like Dahlia and Will. You'll know you're in NSFW mode once the 2nd CG pops up in every route after the first kiss. SFW mode will only have the kiss CGs.
Sorry to hear you're having trouble with it. We haven't heard other reports of this yet, so I don't have a quick fix set up yet and will have to do a little digging to see if I can recreate it. If you start from a previous save file the SFW/NSFW choice is unchangeable, but it doesn't sound like that's what you're experiencing.
I would suggest uninstalling the game and reinstalling first, then choosing "NSFW On" to see if that solves it. If not, drop a support ticket on the website here with the best email address to reach you at and I can send you the version that just has the NSFW content: https://openlategames.com/contact/
Please include your itch.io username.
Edit: Please keep comments civil <3
First off, we'd like to thank you for supporting indie games and developers, even if Speakeasy didn't end up being a game you loved.
We didn't want to limit the creativity on the art and wanted to create something fun that leaned more toward fantasy than strict historical accuracy. It might not be for everyone, but it reflects our vision as the developers.
Regarding the critique on the skin tones, we're sorry to hear that the skin tone choices weren't appealing. This is a comment we've seen in another review, so we'd like to take this opportunity to talk a little more about it. (The following discussion isn't directed at OP of this comment, just some information for anyone who would like to learn more about the MC customization and how it was developed.)
Cora was originally written as her own well-defined character and wasn't intended to be a self-insert character (not even her name was changeable in the beginning!). After receiving many requests to have more MC options available, we put in a Kickstarter goal to create a customizable MC. That goal was never reached, but with the small amount of extra funds that were pledged, we tried our best to provide some options with the limited budget available to do this.
Unlike some indie studios, Open Late Games doesn't have an artist as part of the dedicated development team and we use paid outside artists, so making updates to the art is very much dependent on our budget. We would have loved to do completely redrawn character art with a wider options of looks to choose from, but there was only so much we were able to do at the time.
What we had to work with was the base art for the original Cora character. From there, we had to choose tone options that allowed us to use the original line work and would retain the same look of the shadows, highlights, blushes, and all the different coloring variations within the expressions without losing all of those details. Because again, we didn't have the budget to do completely redrawn art for multiple MC options. Going too dark with the tone wasn't the only issue that made the details in the art get lost, using tones that had too much yellow or too much red also produced the same effect. So we had to compromise and find some variations that would be general representations of different types of tones, but didn't make the MC's face lose all the detail that was shown in the base art.
A lot of care and effort was put into making the base art work without making the other skin tone options look flat or like caricatures because they lacked detail and definition. The absolute last thing we wanted to put forth was options that looked poorly executed or offensive.
With Speakeasy as our first game, it's definitely been a learning experience navigating player expectations. And the conclusion is that we won't be able to please everyone and the games we make won't be universally loved, for a variety of reasons. We aren't sure what the best course of action to take would have been, whether it was sticking with our original concept for the MC that was her own defined character without customization, or to choose the path that we did.
We hope that this provides some insight into the challenges faced during game development, especially the very real relationship between art and budget constraints.
Very curious. That is the correct loading screen, so it's definitely trying to work. If you're planning on just playing the NSFW version, we can send you a version where the game's total file size is smaller and it might run better for you. Send us a message through our contact form and we can make it happen: https://openlategames.com/contact/
The files are zipped, so you'll need to download then unzip them.
If you're using Windows, you can go to your Downloads folder, right click the zipped folder and select "Extract all." You'll then see a pop-up window that asks where you want to save the extracted folder. Choose where you want to save it, then it'll take a little time to unzip the files. The folder will then be available to open and you select the file that says "Speakeasy" and has a little black and white S icon to play. Here are some instructions if you need more help: https://www.pcworld.com/article/394871/how-to-unzip-files-in-windows-10.html
Speakeasy Ends happen somewhere within each route and it's where things go completely off the rails. The MC ends up with the LI (in one form or another), but in the wrong way. These are written to be juicy little side endings with extra drama and they skew more toward bad than tragic--unlike the canon tragic end at the end of each route.
We do have a couple ideas in the early phases of development... Also, we write original stories on our Patreon each month if that's something that would be of any interest to fans out there. patreon.com/OpenLateMedia