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OrangeIsNotAColor

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A member registered Feb 15, 2020 · View creator page →

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Thanks! Yeah the splash screen is not that necessary. I added a custom loading screen but it didn't make it through when exported for some reason so I just gave up on it, not the most important feature anyways :P
The "protect from unknown app" thing is unfortunate, but it is what it is 🙃
Hope you find some app that works for you :)

Thanks! ^^ Hope you can find use for it :)

I absolutely LOVED this game! The mechanics and puzzles were very interesting and had a lot of timing and skill involved. Got some Portal vibes from it. 

I managed to get the boxes stuck a few times when they were pushed to the far ends of their platforms, but I managed to get them dislodged after jumping about for like 15 seconds. 

The art and sound design was great too ^^

Grafting body parts of your fallen comrads was a clever way of introducing new skills ^^

Also loved the puns :P

Thanks for the nice comment! ^^

The slime is created when the character moves and is positioned at the characters location. It is a sprite with the same size as the floor tiles (64x64). 

The 'Duality' is the irony that you play as a cleaner, but you also make the place dirty with your slime. It's a bit out there but it is what I came up with  ¯\_(ツ)_/¯

The transitions between the dream and nightmare were very cool! ^^

Thanks for the comment! 

If the 'Inspector' "sees" any slime or banana-peals you will get minus-points. By using clever positioning and by cleaning up the slime after oneself, it is possible to avoid getting any minus-points at all, but it requires training. 

There are only minus-points in the game, so getting a negative score is the default. 

This is my first real game-jam, so the UX might be a bit wonky 🙃 but thanks for the feedback! It is true that it might feel like you are failing if you get a negative score, I'll have it in mind for the future ^^