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orangelizard

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A member registered Sep 14, 2023 · View creator page →

Creator of

Recent community posts

It should be fixed now! Thanks!

(4 edits)

Thank you playing and for the feedback! And thanks for the really nice compliment, I'm so glad you liked some of the atmosphere of the game even though it is unfinished! I agree with you that the truck was underused, I will work on that in the future and try to make it fit in with the tone of the game better if I expand on this idea! It might be partly because there were a bunch of gameplay mechanics I planned using the truck but I had to remove them since I ran out of time lol. Thank you again for the feedback and the compliments!

Thank you for finishing it and for letting me know which parts you liked! That's a great suggestion with the bike appearing at the house, that would've been cool and creepy! And I will definitely work harder on pacing and lighting in the future, maybe for a full version of this game. Thank you again for the comments and suggestions!

I appreciate the feedback you gave since it really helps me for future games, so thanks again for the comments!

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Thank you for the comment! Please feel free to tell me which sections you got stuck at and I can tell you where to go. I do wish I did better in guiding the player. I tried to add the glowing balloons as a guide for where to go. In the first level, progress is restricted until you pick up the flashing key, and then you drive in one direction (since there is no map outside of the road I had to block the roadsides and other sections). In the second map, you drive forward until you're blocked by boulders, and then after the house section can find the truck in the darkness by activating the lights with "c" (I think the truck is directly forward from where the character is facing when you spawn after the house). From there you drive forward in the direction the truck is already pointing until you see the lights spawn and the radio voice is heard. In the final map after the diner I tried to add spotlights to guide the player. The darkness and invisible walls hide the fact that I didn't make a proper open-world map lol,  unfortunately at my skill level and with how the game is made I might not be able to redesign it much, but I can explain in the comments how to progress for any section. I am planning some fixes so I will update the description if I change anything to help make progress easier. Thanks for playing and for the feedback!

(1 edit)

lol yeah I spent a lot of time on her look, I'm also pretty happy with the result!

Thank you very much! I'll probably build on this idea with a full game or another short demo in the near future. Thanks again for taking the time to play it and for the positive feedback!

Thanks, I would like to fix it tonight but it's unlikely, hopefully in the next few days!

Oh I see! Sorry about that, I'm very new to UE5 and I didn't fully learn how to let the player change video settings. I don't know when I'll have time to update this project again, but I'll try my best to add that when I learn how. Thanks for playing and for bringing this to my attention!

Hi! Sorry, do you mean settings like the game controls? Unfortunately, I didn't have time to make a settings menu, I tried to have the controls appear on screen as you progress through the game, and I list the controls here on the website. I probably won't be updating with any videos unless many people start to play it lol. But thanks for the comment!

(1 edit)

Thank you very much for the reply! I was afraid editing my game after the deadline would disqualify me, but I will go ahead and make the small fixes and reupload the file. Thank you again for the help!

Hello, I uploaded on time (about 5 minutes before the deadline), but the game has a major glitch in opening the wrong map (it's a daytime map when it should be a nighttime map). This ruins the game, could I reupload a version without the bug as a late submission? I posted the link below. I understand if that's not possible. Thanks!

https://orangelizard.itch.io/revegas