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Oripoke

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A member registered Oct 18, 2015 · View creator page →

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Genuine question, is there a reason to use bone animation rather than just applying transformation/rotation/skew/etc. to the component images directly (when working with 2D sprites)? I've tried using bones before and while they were all right for more complicated parts of a sprite (legs, in particular), it was an extra step and I'm not sure how much more efficient it makes the process overall.

(Example sprite I made using bone animation, though it really only ended up necessary for the front leg)

I ask because I have to make over a hundred of these animated sprites for my game, so the more efficient I can be about it, the better.

Thanks for linking those tutorials. The inverse kinematics one was pretty brief but that's good info to have on hand. It might be a bit better if it were written out the same way as the other tutorials; or even better than that, a narrated video walkthrough. In general I think PixelOver is a useful tool, but I have a hard time recommending it to my peers due to the relative lack of accessible tutorials. I think if the documentation was more comprehensive / in video format this would go from good to excellent. That's just my two cents; I'll keep on using it regardless.

Actually, I was streaming when this happened, and it got captured on the VOD:

https://www.twitch.tv/videos/2150126761?t=00h30m05s

(skip to 30:05 if it doesn't do it automatically)

You can see the exact sequence of buttons I clicked to trigger the crash; and then I repeated that same series of commands and it crashed again. (Fortunately, thanks to autosave, I didn't lose my work!)

Hi - this was a repeatable bug I encountered when making an animation using component images on a timeline. Basically, I had a part of the sprite (a tail) I wanted to use mesh deformation to animate. However, I had already begun animating the rest of the sprite components using rotation/etc. When I tried to add the mesh points to the shader, Pixelover crashed. This happened twice, so it's definitely related to that.

Sorry if my description is unclear, I'm a new user of the program. (Here's the final sprite animation I was able to make, by the way!)


This game was super cute! I loved the cel-shaded look, and swimming around as a little fish was really fun. The music was also super pleasant and atmospheric. The controls were a bit awkward at first, but they really did a good job of capturing the feel of swimming around as a fish.

I'd love to see this get developed into a full game, with more characters and a story! Although when you do, I hope the little fish gets more capabilities... a dash function would be nice, or perhaps a sound to make that would call Idra to you. I like the gameplay mechanic of using Idra's light to guide you through darkened spaces!

(To be honest, I was a little worried that as an anglerfish, Idra would try to eat me! ;3;)

Hi i made some pixels. I like doing Pokemon style sprites. Most of these are for a fangame I am making in RPG Maker.



(from an animated cutscene.)