Hi - this was a repeatable bug I encountered when making an animation using component images on a timeline. Basically, I had a part of the sprite (a tail) I wanted to use mesh deformation to animate. However, I had already begun animating the rest of the sprite components using rotation/etc. When I tried to add the mesh points to the shader, Pixelover crashed. This happened twice, so it's definitely related to that.
Sorry if my description is unclear, I'm a new user of the program. (Here's the final sprite animation I was able to make, by the way!)