yeah i edited it to:
vn 1 auto 1 play sound ak47ammo give ammo 2 30 entity delete me map return 2
If in the future it was possible to change the 3D model to only ammunition, I would be grateful, thank you for your work.
Is it possible to set the 3D model to only ammo? if I don't use the 3D model on the weapon, the game crashes
I would like to be able to edit only the ammo in 3D
I tried making ammo as decoration where it works, with the fact that I will use:
give ammo 2 30 entity delete me map return
(but it won't make the ammo pickup sound and flash, and it's probably not possible to set the decoration "ammunition" to fall from enemies)
then I tried this but there again the player has a delay before he can move further.
vn 1 car 1 cursor 0 play sound ak47ammo timeout 0.7 give ammo 2 30 entity delete me map return
when I use it on the light that is on given on the map editor, it stops shining
light status off 3 20 0 (photo)
----------
but i tried to create a light and it doesn't do anything (I tried multiple options)
light create 5 20 0 256 255 0 0
light create 5 0 20 256 255 0 0
light create 5 1 20 256 255 0 0
light create 5 20 1 256 255 0 0
I tried using the script:
vn 1
light create 5 20 0 256 255 0 0
there is this in the manual but it doesn't work
---------------------------------------------------------------------------------
light create [tileX] [tileY] [tileZ] [radius] [r] [g] [b] - creates a light source at tile coordinates (as shown in map editor) with your own preferences.
light move [tileX] [tileY] [tileZ] [offsetX] [offsetY] [offsetZ] - shifts any light source.
light status [on/off] [tileX] [tileY] [tileZ] - turns on/off any light source.
-------------------------------------------------------------------------------------
I also noticed that light move does not work, --- example: [offsetX] 1 to [offsetX] 2 (he makes almost no movement), but [offsetX] 64 (moves light about one block)