Is this game jam one day long, or is it meant to be longer? I have an idea but it would take longer than one day. Thanks!
Outgrabe
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That is very thoughtful of you to alert me to the game's reception and much appreciated. Programming the game in REXX was an intentional design choice as a sort of nod to early text adventures. This response from the intfiction.org forum encouraged us to port the entire game from REXX to C++! The definitive version is a single executable that any Windows machine can run. Now it is much easier to access and play. Feel free to give it a go!
Thanks Kenneth! While I did want the player to experience a sense of being lost in the woods, I can see where this design choice was ramped up a bit too high. Your "less is more" philosophy will be strongly considered for future releases on the system. You do have me considering new possibilities for a more robust adventure game.
Very fun engine! I made a lichen hunting game for a mushroom jam: https://outgrabe.itch.io/acharius MGE is the perfect little solution to capture the vibe I was going for. Looking forward to using it for other little projects.
I'd love to hear your thoughts on our submission "A Moonlight Fable": https://itch.io/jam/1-bit-jam-wow/rate/2220802
I am impressed by your game's clever use of a black hole to aid the player in the levels. Very nice touch!
Thanks for playing! We used Game Maker for this game but attempted to capture the look and feel of the old Game Boy. We might attempt a port over to Game Boy via GB Studio, or maybe a sequel with more levels. :)
So sorry about the glitch! I tried to reproduce it but wasn't able to. Hopefully we can figure it out and release an updated version. Might be a collision bug.
We appreciate you giving it a spin and providing such thoughtful feedback.
I loved this game and spent a long time grinding, however it seems there is an impenetrable barrier between rocket achievement and spaceship? The only reason I know there is something after rocket is after I took a peek at the game assets. Did spaceship and space station make it into the final release? My resources cracked the billions and trillions and my workers weren't exactly unhappy, but I don't think we ever made it off the planet. :)
This game has a beautiful ambience to it with an alien worldmap and sweeping sound effects. You've captured the mystique of this world wonderfully and I wanted to stay in it for a while. Who is the enigmatic Mr. Z? I would pay for a sequel that explains the origins of this mysterious stranger who seems to have a stake in humanity's ascent into the heavens.
Loved the game. You've inspired me.
This game mechanically feels like something out of the Atari 2600 era, which to me is always a plus. You've demonstrated the versatility of the incremental clicker game genre to also capture the essence and gameplay of other genres. I do believe the game suffers from a lack of sound and a static background that strips the player of orientation when navigating, but you've indicated that this is a prototype. Lots of opportunity to build on top of this.