The game will be a bit cheaper on Steam, but purchasing a copy on Itch ensures that (once the game is launched on Steam) you'll be provided a Steam key alongside your Itch purchase. All we ask is that if you enjoy the game, consider leaving a Steam review at that time with your honest thoughts.
Outis Media
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If you've already paid for the original deluxe version, shoot us an email (outismof@gmail.com) with a screenshot of the item in your library and we'll reply with an Itch key when it's available. The Itch version comes *with* a Steam key, but if you don't want to purchase the game on Steam, you can just ignore it or give it away.
The game will be sold on here normally, but is available sooner for paid subscribers. One of the benefits our paid subscribers get is earlier access to new content than the casual follower would get.
Itch and Patreon have very clunky systems in place, and there's no real elegant way to go about doing this. If a smoother alternative appears, I'm happy to take it.
It's true that patreon subscribers can access the game with the code (it hasn't been posted yet) but unfortunately this option doesn't exist for people who are subscribed on other platforms, like SubscribeStar (I'll implement it once they do, if they do.) I really don't know a more elegant solution than this, and I've looked for one.
Clarification: Once the game is available to the general public, the weirdly priced item will go away. The purpose is to give paid subscribers access to the content in advance, not to price it any differently. No one is meant to click "buy" on the specific item.
We're honestly having quite a bit of difficulty porting from one to the other, as Renpy is a script-based engine (long python files) and Tyranobuilder is an engine that relies heavily on in-engine instruction (selecting individual images/audio files/etc.) but we're doing our best. Unsure when the original will be available, as the new one takes priority.
If you paid for the bonus edition, please send us a message once the new version is out and we'll be sure you get a key for the trouble.
Currently working on a fix for this. Wasn't expecting to have an issue at lower resolutions, given the simple nature of the game. Everything works properly at 1920x1080p, but obviously that doesn't help people running lower resolution monitors. Also doing my best to work out the issues with the browser version.
We're having issues exporting into Mac, unfortunately this is a very silly engine limitation where it won't let you export into an OS different from the one you're working in.
We're doing our best to work something out. For now, it might be best to try the android version once we've completed it. Sorry for the trouble.
We've fixed the issue. If you re-download the game, you should be able to switch to full-screen. You'll need to switch to borderless fullscreen from the config menu, as it will still have a border if you do so using the "maximize" button. Please let us know if you have any issues.
As you've probably noticed from following our dev logs, we've been juggling a lot of plates lately and we've ended up neglecting some of our previous releases a bit.
Sorry for the trouble, and thanks for taking an interest in the game in the first place. We hope this fixes any bumps in the road you've run into.