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A member registered Oct 25, 2019 · View creator page →

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The prototype/proof of concept is independent of the version actively being developed in the dev log. As explained in dev log #1, the game for download on this page is just a proof of concept. Future dev logs will have more specifics on the game, which builds on the concepts in the prototype. Previews of the explicit content will be Patreon/SS-only.

We do not plan to release the finished game piecemeal, as is the norm for 18+ patreon games. A new demo will be uploaded when the full game is complete, with the current version of the prototype included as a "legacy demo." The full game will be released in its entirety with small bug fixes after the fact, if needed. This will result in a slightly longer wait, but we are actively avoiding the current Patreon model. (You still have option to support us on Patreon or SubscribeStar if you like, though).

Hope this clears up a bit of the misunderstanding.

Thank you! Stay tuned for more updates.

Stay tuned for dev logs, which are coming in the near future.

The game is still in development, albeit slowly, and there's not much to update on other than 'writing/editing the massive script continues'. We'd encourage you to check out our other IPs in the meantime, since it will be some time before it's polished and ready to ship, and you may see  some characters from the game appear in other forms.


As always, we thank you for your patience.

This is a prototype/proof of concept, and does not necessarily reflect the final product 1:1.

In its current state, it does not contain animated scenes.

The game will be a bit cheaper on Steam, but purchasing a copy on Itch ensures that (once the game is launched on Steam) you'll be provided a Steam key alongside your Itch purchase. All we ask is that if you enjoy the game, consider leaving a Steam review at that time with your honest thoughts.

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If you've already paid for the original deluxe version, shoot us an email (outismof@gmail.com) with a screenshot of the item in your library and we'll reply with an Itch key when it's available. The Itch version comes *with* a Steam key, but if you don't want to purchase the game on Steam, you can just ignore it or give it away.

The game will be sold on here normally, but is available sooner for paid subscribers. One of the benefits our paid subscribers get is earlier access to new content than the casual follower would get.

 Itch and Patreon have very clunky systems in place, and there's no real elegant way to go about doing this. If a smoother alternative appears, I'm happy to take it.

I cannot for the life of me figure out why Itch thought it made sense for a Patreon access link to not give players access to ALL items on the store page.

Send us a DM on Patreon and I'll get you a proper key. I apologize for the inconvenience.

See my reply to the_idealist's comment for an explanation as to the (arbitary and temporary) pricing.

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It's true that patreon subscribers can access the game with the code (it hasn't been posted yet) but unfortunately this option doesn't exist for people who are subscribed on other platforms, like SubscribeStar (I'll implement it once they do, if they do.) I really don't know a more elegant solution than this, and I've looked for one.

Clarification: Once the game is available to the general public, the weirdly priced item will go away. The purpose is to give paid subscribers access to the content in advance, not to price it any differently. No one is meant to click "buy" on the specific item.

Yes, if you purchased the premium version of the old game (which no longer functions) you'll get a key. You'll also get a key if you've purchased the new version of the game (not available yet).

I'll keep my eyes peeled. I hope you and your collaborators continue to do cool experimental things like this into the future, especially if they involve monster girls.

It's 100% the dev's choice. But if he did... well, I'm happy to take out my wallet.

9/10. You can't lewd the plant girl, but it's a really cool concept.

Game has a really flashy and unique aesthetic that I love, and the dev seems like a cool guy who just wants to make good quality hentai. Highly recommend supporting this, even if the game's not quite finished yet.

Putting the original back together in a new engine is more difficult than we thought, and will take time. When the new game is released, please send us an email and we'll be sure you get a key for the inconvenience.

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We're honestly having quite a bit of difficulty porting from one to the other, as Renpy is a script-based engine (long python files) and Tyranobuilder is an engine that relies heavily on in-engine instruction (selecting individual images/audio files/etc.) but we're doing our best. Unsure when the original will be available, as the new one takes priority.

If you paid for the bonus edition, please send us a message once the new version is out and we'll be sure you get a key for the trouble.

Thanks for the kind words. We'll try not to disappoint.

Not bad.

Many such cases. 

Many such cases. 

Kettle/10

The game is complete, and as of now, there is no additional content planned.

Please read the descriptions and glance over the previews to find out what the IPs do and don't contain.

Just wanted to say I love this project. Of all the abandoned games I see on this website, the dev for this is really taking it seriously and giving it their all. I normally hate the Patreon model but I think it totally works here.


Major props to the dev.

Thanks, feel free to subscribe if you like what you see.

Due to financial and time constraints, I've had to place this on the backburner. More assets have been commissioned since the last update but unfortunately I don't have the resources to complete it. 

I'm hoping to post more progress on it again later this year.

Really interesting premise. Looks like it was abandoned, which is a shame--would've liked to see more of this.

Nothing specific planned for now, but it's definitely on the table.

Yes, it's taking longer than expected and we're dealing with some other stuff so we appreciate your patience.

For now it is just a simple viewfinder that doesn't cost anything (unless you want some bonus content and to tip us for the work). However, you may see this characters reappear in the near future in other works...

Sorry for another amateurish mistake on our part. This should be fixed this, as well, now.

Currently working on a fix for this. Wasn't expecting to have an issue at lower resolutions, given the simple nature of the game. Everything works properly at 1920x1080p, but obviously that doesn't help people running lower resolution monitors. Also doing my best to work out the issues with the browser version.

Sorry for the trouble, we are working on this issue at the moment. This is our first Godot game and we're doing our best to iron out the kinks, so we appreciate your patience.

This issue has been fixed. The underlying files were properly named, but the displayed names were incorrect. Thank you for being kind enough to point it out nonetheless.

We haven't forgotten you! We've managed to export the game to an android build, but the remaining 10% of getting the process to work is proving more complicated than we anticipated. Thank you for your patience.

We're having issues exporting into Mac, unfortunately this is a very silly engine limitation where it won't let you export into an OS different from the one you're working in.

We're doing our best to work something out. For now, it might be best to try the android version once we've completed it. Sorry for the trouble.

We've added a Linux version. Please give it a try and tell us if you have any issues.

We've fixed the issue. If you re-download the game, you should be able to switch to full-screen. You'll need to switch to borderless fullscreen from the config menu, as it will still have a border if you do so using the "maximize" button. Please let us know if you have any issues.

As you've probably noticed from following our dev logs, we've been juggling a lot of plates lately and we've ended up neglecting some of our previous releases a bit.

Sorry for the trouble, and thanks for taking an interest in the game in the first place. We hope this fixes any bumps in the road you've run into.

We're sorry this wasn't your cup of tea. We've done our best with our limited budget, and so some areas of the game are slimmer than others. Thanks for playing, nonetheless.