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Team Overloaded

6
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A member registered Jul 05, 2016 · View creator page →

Creator of

Recent community posts

A very good concept! I do like sailing around, requiting allies, gaining new skills, and fighting battles against other crewmates. I would like to see some sort of resource that you use to recruit/learn skills so that you don't just go getting everything from the get go.

Very chill game. I like the aesthetic of the art which is really well done. The only thing I would say this game lacks is some sort of other way to keep the player engaged. 

Cool game with very nice beats to go with! Plus cute girl is always a plus. This game definitely has that rhythm/bullet hell charm to it which is rarely done all that much. 

A bit of feedback is that the game has a slight consistency problem with trying to time parries and dodging bullets, as bullets move according to the beats of a song, and playing the game while relying on just the beat can get frustrating. Having a small indicator to when the next beat is going to hit could help so that players can better maneuver the beats of the song. Plus, this won't necessarily take the challenge away from the game since it is a bullet hell after all, 

Very interesting game! I do like the premise of having your graze being your main way of attacking enemies, and having to mix your limiting movement alongside range and graze box makes the game challenging! 

Some feedback I have for the game itself is that having the graze bar completely reset when getting hit is way too punishing for this style of game, and lead to me snowballing into a game over multiple times due to not having enough graze to defend myself. Reducing the punishment so that it depeltes only half could help. 

Good luck!

Thank you for your comment! Unfortunately this game has been indefinitely suspended, but I may comeback to this concept in the future. Thank you for playing!

Thank you very much! I'll work hard to make this an engaging experience!