Congratulations on your RPS mention. This is surely the second-best Starfield game I'll ever play.
owdoo
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Hi. This looks great, but I'd like a Mac version if possible. I do have a gaming PC that I use for tinkering in Unity and Unreal, but I prefer to use my MacBook when it comes to lightweight game dev with LÖVE as I can do it anywhere then :)
I see you use Godot to build the app, my other favourite game dev tool. Any chance you can export to MacOS please? I can help with that and test it for you if you like.
Thanks for checking it out. I do agree, it's a bit lacking in fun feedback - I really wanted to included quick animations of comets and stuff pummelling the Earth, plus transitions between the areas. But time was lacking, as was my knowledge of LÖVE. Perhaps I'll add to it now and then when I get a chance, after the jam voting has ended... though I am considering make a more in-depth, whizzier new version in Godot.
To be honest, I think the reasoning for downgrading Pluto as a planet was scientifically sound, but I felt the need to include it - mainly because its got a heart and therefore needs love :)
If playing on a laptop it's recommend to use an external mouse, especially during the tsunami section, or use the touchscreen if you have one - saving whales gets a bit frenetic as you progress through the game. It's also cheaper to replace a mouse than a trackpad!
I made this game using a desktop PC with a mouse and didn't check how it plays using a touchpad until showing it to my GF on a laptop. Apologies for that!
Well, it is 'released' for sake of the game jam. I presume that the rules of the jam mean I can't continue to work on it whilst people are voting on it? I don't know how these things work really - it's my first jam!
Anyway, I'm going to leave this game as it is, and consider it a fully functioning prototype. If I do want to take it further and build on it, I'm going to make a new version from scratch with the game engine that I normally use and feel more confident with (Godot).
Thanks for your feedback - it gives me something to think about.
thanks for playing.
As Oknodian says, the recipe card descriptions are a guide to what to pick to fully unlock them, without giving it away completely.
I was going for a minimalist aesthetic as that is what I like best, but really wanted to add lots more animation to everything but didn’t have time.
How would you make it more interesting? I’m thinking of taking it further and expanding the gameplay etc.
Yeah, I’m a bit wary of clickers myself as I’ve suffered from RSI in the past. But given the timescale I probably wouldn’t have been able to work out and code some other mechanic to gather resources.
I had intended the ending to be far more spectacular but just didn’t have time.
Thanks for playing :)
Ynglet has had a favourable review in The Grauniad!
https://www.theguardian.com/games/2021/jul/31/ynglet-review-nicklas-nygren-amoeb...
An early classic from the awesome artists called Amanita.
I remember so well when I first saw it not long after its release, as it was forwarded to me by a friend who never played games but sang its praises. Really changed my perceptions about what a video game could be and is an aesthetic inspiration for my own game (which is a platformer rather than a point’n’click)
Amanita continue to delight me with their stuff.