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Lizard Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.667 | 3.667 |
Mood | #15 | 3.250 | 3.250 |
Overall | #15 | 3.313 | 3.313 |
Graphics | #22 | 3.458 | 3.458 |
Audio | #26 | 2.875 | 2.875 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great use of the theme for a unique platformer!
Cool concept, looks good and relatively complete!
Regarding playability, found it hard that the bombs give me a jump boost just below the drop point,
I do hit the ceiling quite a bit. Enlarging the blast area and making it visible would help :)
Excellent ! I realy enjoyed the gameplay, very fun !
Good work !
I liked the art style and the game mechanic but there are a few things I struggled with. In the tutorial the spacebar isn't explained as a reset which was only a problem for me because I'm used to using
space for jump so I would accidentally use it and then not understand why I got a game over. I also accidentally killed the last lizard in the tutorial so I didn't get to read the last message which meant I didn't understand that the lizards were how you won the levels. I then went on to level 1 and accidentally knocked the lizard into a place where it wasn't killable so when I got to the end of the level I just thought it was a short unfinished game. I got lucky though because I looked over at the screenshots which reminded me of the lizard counter and that made me realize that the lizards might be the requirement to finish the level. So I went back and played again. The only other thing I might change would be the bombs. They felt really good to use as long as you didn't have to strafe around the ceiling above you. Just having that one extra tile sticking out so their isn't a roof above you makes a huge difference to how good it feels to use.
Cute and pretty fun! Though I did find it frustrating that when I died it made me restart the entire game from level 1.
For some reason, I always end up making rage games. Earlier in the week the mines didn't even respawn, So if you messed up a mine jump, You'd be forced to restart the level.
Hopefully i'll be able to make it less frustrating in the post jam version. Thanks!
A good polished game, though I kept pressing space to jump and resetting the level. Lots of settings which is great to see, but I would like a way to reduce screen shake a bit. (Perhaps my eyes and brain are still tired after the jam crunch last night!)
I'll keep that in mind for a post jam version! Thank you.
Fun idea! Being able to start at a chosen level would be perfect.
I liked the idea, It's fun and really unique.
Amazing pixel art, sound design, gameplay, overall really well made!
Nice, I like the idea.
Really fun and unique!
Good pixel art. Unique mechanic is fun and definitely themed right.
The pixel art is so cute. Also very polished settings / menus.