Looking forward to future updates, lots of potential here!!!
Owlgreat
Recent community posts
hey, keep getting this error message
com.badlogic.gdx.utils.SerializationException: Serialization trace:
com.badlogic.gdx.utils.reflect.Field@521172ec (com.majalis.character.EnemyCharacter)
com.badlogic.gdx.utils.reflect.Field@15c2172b (com.majalis.save.SaveManager$GameSave)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:330)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:523)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:323)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)
at com.badlogic.gdx.utils.Json.toJson(Json.java:276)
at com.badlogic.gdx.utils.Json.toJson(Json.java:235)
at com.badlogic.gdx.utils.Json.toJson(Json.java:224)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1175)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1167)
at com.majalis.save.SaveManager.saveToJson(SaveManager.java:288)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:180)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:116)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:494)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:252)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:304)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:139)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @40f9161a
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:357)
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)
at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:177)
at java.base/java.lang.reflect.Field.setAccessible(Field.java:171)
at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)
at com.badlogic.gdx.utils.Json.getFields(Json.java:210)
at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:348)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:299)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:636)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:323)
... 23 more
Sorry but you can't just delete comments if you don't like them, very immature and not at all competent coming from a developer, as I said before my post was deleted, this game feels flat and unfinished, the moving parts on her body shift awkwardly and she repeats the same phrases too often. It needs work, at the moment it's a cash grab