It was a rather funny coincidence that we'd both seize on the elevator game as a premise for a horror game and comparing the two games is pretty interesting. I opted for a more linear approach largely because I don't have the skills to do what's done here, create an immersive environment through text and styling that gives the sense of actually being in an elevator. It manages to capture the feeling of playing the elevator game more accurately and is more genuinely unnerving, at least to me.
Owlor
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Oooh, this is the first Let's Play I've gotten for any of my games. That is so cool. I watched the video with a friend of mine and I was happy about the fact that you managed to jump-scare us a couple of times, we weren't expecting that! It was a good Lets Play and I liked the creative touches. I have to confess that it is a linear game, I originally planned more parts, but I was running out of time before the deadline of Ectocomp. I feel bad about that whenever people play it for the first time and think they must have done something wrong. I might make a sequel out of the branch I had to cut some day, I'll have to make up for it in that.
If this indeed is a VR-game, I can't play it as I don't have the setup for it, but I've poked around as best as I can to see the artstyle and concept. Y'know, I kinda hoped I'd get a vaporwave-style television-head as one of the submissions, and I was not disappointed. I'm sorry I can't comment more on the actual gameplay as I don't really have the setup to experience it.
I played this until I came to an "double-click to edit this passage". This is the sort of game I had in mind when I started the game jam, Interactive fiction with a sense of humor. I like the creative use of sometimes manipulated photos, it makes the world more colorful by reminding us how colorful and distinctive different kinds of birds are and how silly the idea of, say, a bird with sunglasses is.
This certainly fits the criteria of "anything but human" as there's a plethora of different nonhuman:, animal aliens, robots, traffic lights and I'm not even sure what in some cases. The artstyle is excellent, the environments are imaginative and I love the character designs. The dialogue is really funny, especially the ones surrounding the traffic light cat-robot (heck, jsut the fact that there is a traffic cat-robot in the game is pretty entertaining.)
I really enjoyed it, If this is your second IF, I am really looking forward to seeing what you'll do once you really get a handle on the tools. I was happy about reading a story about an artificial intelligence that doesn't follow the Frankenstein-mold, where the AI work with humans rather than against them. The writing reminded me a bit of Choicescript games, and I couldn't help but think this is a concept that'd work well with Choice Of Games stat-system. I liked how the story gave a snapshot of the life of this colony, in a relatively brief time, you get a good idea of how life in the colony must be and what sort of decisions they face.
Yes, I'd say it is. As my description says, part of the inspiration was classic fanzines, who often made use of collage and other creative uses of fair use material. With a "Do it yourself-attitude", I don't mean you can't rely on the work of other people, but rather that you should use whatever tool at your disposal to make something and not worry too much if it isn't slick and polished.